Air SB Players Have Been Patient – What's Next?

Hi all — hope this finds you well.

I don’t often post (unless it’s one of my many suggestion posts haha 😅), but I wanted to open a respectful and constructive discussion around the current state — and future — of Air Simulator Battles. While I haven’t been flying Sim for years, I’ve spent enough time in the mode to see both its strengths and the areas where it desperately needs love.

In recent years, we’ve seen the addition of some phenomenal aircraft: the F-15E, F-16C Block 52, Su-30SM, Eurofighter Typhoon, Dassault Rafale, among others. The level of detail, flight model work, and weapon systems introduced in these jets is truly impressive — and players across all modes have taken notice.

But while these and previously added aircraft continue to receive strong integration into the broader game, Air Sim — the mode best suited for utilising their capabilities to the fullest — often feels left in the background. This is especially disheartening considering how consistently the Sim community has provided detailed, constructive feedback. Whether it’s BR adjustments tailored to Sim, feedback on spotting mechanics, or improvements to mission design, the input has been there. It just hasn’t felt heard.

We understand that Sim may not be the most broadly played mode compared to others — that’s fair. But for a mode that offers one of the most immersive and challenging experiences in the game, it’s difficult to feel valued when updates rarely seem to consider Sim-specific needs.

Recent economy changes have only made things more confusing. SB players were penalised in event payout changes due to behaviour from RB players entering Sim purely to grind event points, often zombing in, ignoring objectives and immersion entirely (some even J-ing out repeatedly to gain mission score). The current system rewards these behaviours because event progression is based on point acquisition, and Sim battles — due to the inherent multiplier — become a magnet for this.

If the bonus must be reduced, please consider reducing the payout bonus only for event-related actions, or adjusting it based on player behaviour, rather than applying a flat nerf to everyone. This would help prevent abuse while preserving fair rewards for those who play Sim as intended.

Even more refined approaches could be considered — for instance, tying mission score more closely to proper sortie behaviour: taking off, completing an objective, and safely returning to base. Those who J-out or crash without engagement could receive significantly less progress, encouraging more realistic participation.

Sim players do care about authenticity. While no one expects full-fidelity systems modelling, small immersive touches help reinforce the experience. War Thunder already features excellent visuals and lighting, and in low-light situations, even subtle environmental cues — like runway light behaviour adapting to visibility or conditions — can further enhance the atmosphere and sense of place.

We don’t expect miracles — just a sign that Air SB hasn’t been forgotten. A roadmap. A dev Q&A. A small Sim-focused blog. Even just a major patch with a sizeable part of it for updates to Sim would go a very long way to player satisfaction.

Thanks for reading, and I hope we can get a positive discussion going. 🙏

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Sadly, never happen

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Gaijin don’t care

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Everything can happen in one’s sleep.

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Replying to the title: More patience;

I’m playing air simulator battles quite regularly because is not a same-same compared to air realistic battles even, less chaotic to air arcade battles,

Honestly I like it because I can let others kill themselves while I bomb strategic points, Gaijin could expand this concept further which making convoy air defences less overperforming, like what are they protecting for such pin-point accuracy,

And dedicated maps may also be welcome. Don’t get me wrong but maps like Denmark are the most boring ones: Take-off; bomb the airfield on the northeast region; land; repeat or doing the same but taking-off north and bombing the south.

Nowadays event vehicles are the less rewarding thing to do in-game, same of which consumes a lot of time. The said Zombies-bombers I can’t blame anymore but I’m not willing to get randomly bombed or spawncamped in the airfield because the other guy has proper weapons to do so.

Gaijin firstly could fix these exploitation methods of faster obtaining of points, but I’m afraid the same methods keeps the place stabilized.

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maybe extra SL for landing a damaged aircraft, scaling based on extent of damage (sim-exclusive replacement for soft landing)

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It’s been years since they’ve done anything to update SB. They don’t make money off SB because most players play RB or AB.

With that said, because of the lack of attention to SB, such as more maps, map improvements, AI and objective improvements, cockpit and gauge improvements, more accurate flight model improvements, fixing bugged lobbies, etc. I would also assume that they won’t do much else with it. Regardless of SB players being patient and discussing SB here on the forums. I don’t have much hope in Gaijin updating and improving SB, I’d be pleasantly surprised if they did.

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A part of it is due to the demographic of players Gaijin is attempting to attract that just want CoD in vehicles. The stigma of sims is also shown by the lackluster responses and hamfisted efforts of management too. Honestly the biggest joke is how they’re pushing out half-baked premium vehicles for the same price of a DCS module without the content. Yet they still fail to put in the time to truly listen, understand, and grow this mode into something that draws players (and their financial capabilities) from games like DCS and IL-2.

A largely former player RideR2 used to make full combined arms EC missions on the full-size air maps. Playing in those custom matches was the best example of potential greatness this game could have, and showed that with some creativity and back-and-forth communication with the dedicated sim playerbase, you can have a truly unique and fruitful mode that anyone could enjoy with a little bit of thought!

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I hope this post catches the eye of someone at Gaijin. I moved from DCS to Air sim after I finally gave it a go and is really the only reason why I still play war thunder. Sim is a gold mine and with DCS & Razbam bumping heads this is the perfect time for War Thunder to open its doors to those sim players.

All that development time put into Aces of thunder could have been used for Sim mode which already plays very well in VR. I still have hope that someone at Gaijin will stumble upon Air sim and realized how good it is and how great it could become.

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The lack of transparency isn’t exclusive to Air SB. No one knows what’s being worked on until Gaijin announce it and they don’t announce anything until its development is nearing completion. The fact that they still model cockpits for every single plane they add, and the fact that they’ve recently updated the RWR displays on nearly every plane that has them, means that they’re probably working on something they’re not ready to show or commit to yet.
Even the lack of bug fixes or new objectives could mean that they’re planning to overhaul the entire game mode completely, and any updates to the current system would be a waste of effort. But that’s too optimistic. What we need is transparency.

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Ya and the sad thing is sim would only need a little push to compete with dcs in the form of a sim lite alternative, much like squad and hll are to arma.

Imagine if all the resources dumped into aces of thunder was funneled into sim, or any other project gaijin backed (with WT money) most of which are dying.

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Gaijin would make big money if they also inbvested on Sim. I dont understand why they dont. There is clearly demand for a sim-lite airplane game. The thing that disappointed me the most, lately, was the fact that they didnt change BR for sim. Like, they totally disregarded the mode that needs it the most.

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I’m going to be honest with you. It’s because they don’t care about sim.

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Yes, my friend, the situation is bad for simulation pilots. We’ve been talking about the same subject for many years, with wonderful ideas that sparkle in our eyes, but the reality really hurts.

I sometimes get the impression that if simulation mode were to go 15 days without a player, the Snail would simply shut down the game mode. The customers keep the simulation mode alive, much more than the developers.

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It’s just business!!!

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Yes. For example, the “SB business” isn’t as numerous as the “RB business”. Therefor why pay attention to SB. That was my point in my earlier comment.

That being said they could still improve SB. It won’t hurt nothing making improvements in SB EC, such as adding more EC maps, updating objectives and AI. Heck, even alot of the RB community has been asking for EC maps for RB matches, and objectives updates.

But still, I understand why they haven’t. As frustrating as it is that they neglect sim because it is the only mode I play consistently.

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I’ve started collecting a few thoughts for myself, as basis for future suggestions: Sim EC changes - Google Spreadsheets

In my view, especially the points that are green both in the columns “Effort” and “Risks” could easily be implemented with, ahahaha, little effort and little risk, and thus could be first steps to a better WT Sim EC…

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I would also add “The gap between players’ skills” and “Disbalance in vehicle performance”.
It is different from p.1 mentioned (More challenging piloting and fighting).

I have no problem with piloting and fighting, but I will never be able to compete with active sim players.

Many players are hunting for ground units, but they should rely on the team to avoid being killed by enemy, since they simply cannot compete with fighter planes. The gap between players’ skills only exacerbates this.

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I AGREE. I feel frustrated too. Just opening up new maps would be so cool. The simple thing is to take a breather (for just a week, snail).

The same thing over and over again gets boring. Discovering new maps is a cool challenge to explore. That’s minimal, Snail.

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@Schindibee - Could you please include my suggestion about “Battle Pass” in your spreadsheet?

(I) The simulation is too difficult, I think they should count the bots - bombers and attack planes (this would be an attraction for new players to try the air simulation).

(II) The missions are always the same, it’s annoying. Add (A) Destroy X number of enemy bases. (B) Destroy X number of enemy ships. (C) [leave your suggestion].

This would add a lot and give more value to destroying bots (I’m not talking about zombies, but about team participation to fulfill small objectives).

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