Air RB and its possible rework

I really feel the easiest fix for most of the problems in top tier is as simple as adding a 2v2 and 6v6 tab. it would solve so much. 16v16 would still be a thing but a competitive game you could play with your friends is always going to be a hit. I feel games like For Honor only exist because of their 1v1 2v2 modes. if war Thunder added it, it would bring so much to game and really I could even see a lot of dcs players returning to war Thunder just for a chill competitive jet game. no game really has that and it would make new players want to play and old players come back for something new while really not changing a thing.

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A fine line between these two in War Thunder.

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boom n zoom outwith the prop era and eary jets is all but gone due to compression, look at the swifts for example, fantastic jets for BnZ yet an f104, mig19 or mig21 will run them down with impunity.

strafing bots is not the point of PvP combat but WT is PvPvE its a mixture hence why there are objectives and bots in the first place.

Also I must add, people now adays no matter the BR seem to be fleeing any and all forms of engagement, I play the wyvern at now 4.3 and I can run folks down, but the amount of people who instantly turn away and try to flee from me is beyond belief, rather than use the skills of their plane be it a Bf109 or a mustang. they just turn and try flee because they dont want to engage.

or at higher BRs in the gripen, hell even the F8E people just run rather than try to engage and force me into a losing position, same with allies, they just flee. the furball only seems to happen at now 13.0

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It’s a bit weird that furballs happen more at the BVR BRs than they do at lower BRs, considering that actual BVR is literally just launch, guide, defend, repeat

Could it be, that people actually prefer WVR/CQC over BVR?

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I really like the idea of changing stuff, sadly gaijin changing a whole gamemode isn’t gonna come soon (it might tho)

I like the idea of heli in ARB battles, finally another mode where we can grind

I think the most essential part is more target for non fighters, currently there’s only 4 bases and they take a while to spawn, when you have 6 planes that want to grind them, and all planes can kill one or two base, it’s really annoying, if they made bases had a much bigger HP pool and a bit more of them it would be a little better to farm

Gaijin changed a lot since the review bombing so the chances of them looking at this post isn’t 0, i do hope they make something new one day, the current modes are all quite boring

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I see we like the same brand of hopium.

I feel like a point a lot of people skip over or miss is that not only do we need more things for non fighters to do, we need those things to matter. This will probably lead to more people being accepting of players bombing, since they are contributing to the match.

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It is strange, all these jets with radar and missiles designed for over 40km engagements and everyones just wanting to get in close with IR missiles (now amraams) and run away again.

I try keep about 10km from me and every oponent if possible now to give me time to menuever.

Even adding two more bases, spreading the players out and dropping it to 12, or 10 man teams would solve that issue.

imagine two air fields, on a map a bit larger, with 2 or 3 folks wanting to bomb, and 6 bases. they could and people could intercept them etc etc.

They should just re-enable the destruction of airfields in higher tiers and maybe buff the HP further as the BRs go up

Don’t have the destruction of the main airfield instantly end the game though. That way there would be a meaningful goal for the strikers and bombers to pursue, but also a way for the enemy to still win if they play smart if their airfield is at risk

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they could try, but then youd just have people rushing them to win the matchs.

As it stands right now, i personally dont think any amraam hurling jet should be facing those without, or at least some good method of combating it, I barely managed to around the map to flank in the F16AJ and once i was behind the enemy there was no team left, and still amraams being launched at me.

its total madness right now at top tier.

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the whole game needs decompressed to all hell.

harrier FRs1 facing aim7Fs slinging phantoms is insane for example, it cannot, and never will be able to effeciently notch more than one incoming missile, while it only has 2 missiles for defence.

As others have rightly said, we need objectives to matter, and for decompression so its more fair fielded.
I mean , phantoms are do all jets, can beat almost every strike/attacker craft to a base, then still have 8 missiles to play with.

and thats before we even touch Bombers, jet bombers, attackers, interceptors etc.

In ARB now the best bet, and most effective grinding method is to just go full air to air.

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Fair point, having everyone just rush bases wouldn’t be great, but one way to combat this would be to also limit the amount of strike aircraft allowed per team.

True fighter aircraft already are very limited in their bombing capabilities and if regular bases had more health and/or there were more bases bomb rushing would be a coordinated team effort. Airfields already have way more health than bases (not sure how much more, 4 to 8 times as much if I had to make a guess, forward airfields could be coded to have half of that) so in most cases a single bomber couldn’t destroy the airfield on its own. So ideally you couldn’t destroy the main airfield in a single attack run, even if the entire team cooperates.

If they can find a good balance for base health and amount of bombers/attackers per team I believe this could lead to some interesting gameplay for the attackers without taking away from the importance of fighters.

Fighters would want to either defend their own bases or their attackers, purpose built interceptors would be able to actually do the job they were designed for and attackers would have a chance to have some real impact in the match.

Spoiler

Man, now I’m in the mood for some Canberra and IL-28 gameplay again. Love using those like extra heavy fighters

About the ARH vs non-ARH planes I really don’t get why people would oppose splitting the matchmaking up at that point. There really is nothing you can do in a non-ARH plane except for flying defensively and hoping the ARH slingers will actually let you fight them

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agree with everything mate, to build on what you said about the ARH vs non ARH, i can effectively net a kill or two, in an f16AJ , but by god its difficult, so much so that i reckon most jets at 12.0 hell even some 11.7s are gonna suffer immesurably with the amraams purely due to the natior of both the missiles and platforms.

Unfortunately ARB can no longer accomodate the weapon systems or jets anymore

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Yes. That’s what they do. Derail threads and troll.

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To reiterate my points:
I’ve wanted air RB EC for years at this point.
I however came to the conclusion it requires War Thunder to get a new AI so it can be more than pure PVP.

So gotta wait for those.

Even if this did happen wouldnt they just use the same ‘split the player base’ excuse?

No, because it’d be in the events tab.
They’ve also never used this excuse in this context ever.

In your opinion what do you think the reason was that they removed it, but kept it for sim?

Lack of popularity.
It was a ded test by the 3rd day.
Whereas sim had over 30x the population.
Today’s sim population is more than 4x what it use to be too despite WT needing new AI to improve it.

Do you think better AI would single handedly revive it, if it was dead before?