Air RB and its possible rework

they could try, but then youd just have people rushing them to win the matchs.

As it stands right now, i personally dont think any amraam hurling jet should be facing those without, or at least some good method of combating it, I barely managed to around the map to flank in the F16AJ and once i was behind the enemy there was no team left, and still amraams being launched at me.

its total madness right now at top tier.

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the whole game needs decompressed to all hell.

harrier FRs1 facing aim7Fs slinging phantoms is insane for example, it cannot, and never will be able to effeciently notch more than one incoming missile, while it only has 2 missiles for defence.

As others have rightly said, we need objectives to matter, and for decompression so its more fair fielded.
I mean , phantoms are do all jets, can beat almost every strike/attacker craft to a base, then still have 8 missiles to play with.

and thats before we even touch Bombers, jet bombers, attackers, interceptors etc.

In ARB now the best bet, and most effective grinding method is to just go full air to air.

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Fair point, having everyone just rush bases wouldn’t be great, but one way to combat this would be to also limit the amount of strike aircraft allowed per team.

True fighter aircraft already are very limited in their bombing capabilities and if regular bases had more health and/or there were more bases bomb rushing would be a coordinated team effort. Airfields already have way more health than bases (not sure how much more, 4 to 8 times as much if I had to make a guess, forward airfields could be coded to have half of that) so in most cases a single bomber couldn’t destroy the airfield on its own. So ideally you couldn’t destroy the main airfield in a single attack run, even if the entire team cooperates.

If they can find a good balance for base health and amount of bombers/attackers per team I believe this could lead to some interesting gameplay for the attackers without taking away from the importance of fighters.

Fighters would want to either defend their own bases or their attackers, purpose built interceptors would be able to actually do the job they were designed for and attackers would have a chance to have some real impact in the match.

Spoiler

Man, now I’m in the mood for some Canberra and IL-28 gameplay again. Love using those like extra heavy fighters

About the ARH vs non-ARH planes I really don’t get why people would oppose splitting the matchmaking up at that point. There really is nothing you can do in a non-ARH plane except for flying defensively and hoping the ARH slingers will actually let you fight them

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agree with everything mate, to build on what you said about the ARH vs non ARH, i can effectively net a kill or two, in an f16AJ , but by god its difficult, so much so that i reckon most jets at 12.0 hell even some 11.7s are gonna suffer immesurably with the amraams purely due to the natior of both the missiles and platforms.

Unfortunately ARB can no longer accomodate the weapon systems or jets anymore

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Yes. That’s what they do. Derail threads and troll.

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To reiterate my points:
I’ve wanted air RB EC for years at this point.
I however came to the conclusion it requires War Thunder to get a new AI so it can be more than pure PVP.

So gotta wait for those.

Even if this did happen wouldnt they just use the same ‘split the player base’ excuse?

No, because it’d be in the events tab.
They’ve also never used this excuse in this context ever.

In your opinion what do you think the reason was that they removed it, but kept it for sim?

Lack of popularity.
It was a ded test by the 3rd day.
Whereas sim had over 30x the population.
Today’s sim population is more than 4x what it use to be too despite WT needing new AI to improve it.

Do you think better AI would single handedly revive it, if it was dead before?

Yes, because AI can fill rooms again and actually be a threat to players rather than be fodder for passive grinding.

We have specifically stated that we want it in the main selector.

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That’s not needed since that’s exactly what the events tab was made for.
Sim is there as well.

You don’t want random rooms with EC.

It’s been almost two weeks since the “Seek and destroy” got released. I would like everyone to take a few minutes and answer some polls since a quite a lot has changed with top tier ARB with the latest update.

Have you enabled the option for smaller sized battles at BRs 10.0 and above?

  • Yes
  • No, I didn’t want to
  • No, I didn’t know about it
0 voters

How often did you get smaller matches, if you have enabled the option?

  • Almost every single game
  • Often
  • Every other game
  • One out of 3 games
  • Rarely
  • Very rarely
  • Almost never
0 voters

If you have enabled it, are you satisfied with the frequency you got into these smaller matches?

  • Yes
  • No
0 voters

Did you find smaller matches to be more enjoyable?

  • Yes, much more enjoyable
  • Yes
  • Same
  • Worse
  • Much worse
0 voters

Would you like to have an option to exclusively play these smaller matches, even at a cost of increased queue times?

  • Yes
  • Yes, within reason
  • No
0 voters

What do you think of the smallest available maps being played at top tier. I am referring to City, small Spain, small Afghanistan.

  • Very good
  • Good
  • Alright
  • Bad
  • Awful
  • I avoid playing them
0 voters

Did you notice anything different gameplay wise on the updated Golah Heights (air spawns) mission?

  • Yes, it was better
  • Yes, it was worse
  • No
0 voters

At absolute top tier (12.7 and 13.0) do you enjoy using ARHs and gameplay surrounding them, assuming you have them unlocked (ie. you are not stock grinding)?

  • Yes
  • No
0 voters

At absolute top tier (12.7 and 13.0) what do you think about changes to multipath propagation (lowering it from 100m to 60m)? Again, assuming you are not stock grinding.

  • Good change
  • Bad change
  • They should have lowered it more
0 voters

What do you think of the multipath propagation change at BRs from 10.7 to 12.0? Has it positively affected gameplay? Keep in mind that most planes here don’t have good or any kind of radar missiles and the few that do are absolutely dominating right now.

  • Good change
  • Bad change
  • They should have lowered it more
0 voters

Should multipath be reverted for missiles found at 10.7 to 12.0 (AIM-7M/F, R-27s, AIM-54s, etc) or should a BR rebalance be done? With BR rebalance I am assuming they won’t just push them up, but rather raise the BR cap as well.

  • BR rebalance
  • revert multipath change
0 voters

Do you enjoy playing planes that have limited to no radar missile capability facing against planes with good radar missiles? Planes I am referring to are mostly in the 10.3 to 12.0 bracket. I am including planes that have no PD capable radars and/or have worse missiles than the AIM-7F/M.

  • I enjoy playing them
  • I enjoy playing some of them
  • I don’t enjoy playing them
0 voters

What do you think of the stock grind at top tier now?

  • Easy
  • Manageable
  • Rough
  • Hard
  • Near impossible
0 voters

Do you think top tier planes should get 2 radar missiles stock in addition to 2 IR missiles?

  • Yes, 2 ARH missiles
  • Yes, 2 SARH missiles
  • No
0 voters

Do you think planes at top tier should get full set of countermeasures stock?

  • Yes
  • No
0 voters

How do you generally find top tier gameplay to be now compared to before the update?

  • Much better
  • Better
  • The same
  • Worse
  • Much worse
0 voters

Thank you for you time! If you came to this post from the OP, you can return to it by clicking here.

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Great poll, i hope Gaijin sees this

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I’ll tag some community managers in a few days, when we have more votes

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I don’t, because at this point they will take the easiest option which would be smaller matches for everyone with no fixed to gameplay.

They already did the knee jerk reaction of just basically removing multipathing without fixes, BR decompression and just a disregard for any sense of how would badly it would effect anyone who didn’t want to spend GE to skip straight to unlocking crucial mods.

Not to mention that non meta jets have become pretty unplayable.

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Should add a part about what the multi-kill reward should be changed to when on a small team. killing 4 out of 10-12 is different than killing 4 out of 16 for that 100% bonus). It needs to scale the same, or else gajin will just be glad to reduce RP gains further.

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I mean, it seems that most (like 90%) people like smaller matches, or at least don’t mind them.

Removing MP was the fix.

can’t argue with that.

It is more exaggerated now, but has always been a problem.

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