In the early days of WT, Gaijin released a series of Q&A videos regarding game development. One of these videos explained game mode design and Gaijin explained that they were shooting for an average match length of 20 to 30 minutes.
20 to 30 minute matches make sense when looking at other popular miltiplayer games like COD Warzone, Battlefield, PUBG, and Fortnite. 20 to 30 minutes is the average time a person has to play a multiplayer game.
Today, in Air, where are these 20 to 30 minute matches?
They really don’t exist. In my experience,
- Air Arcade lasts 8 to 15 minutes,
- Air Realistic lasts 5 to 15 minutes,
- Air Sim lasts 1 to 2 hours.
This needs to be addressed. War Thunder’s Air game modes do not cater to the average player. Instead they all fulfill small niches of players that argue to the death over which niche the current game mode needs to fulfill.
Especially now that we are getting into very modern aircraft and weaponry, this is NOT working.
Without arguing over specific mechanics like map size, team size, weaponry, markers, or objectives, i would just like the see proper balancing of the average match time.
Ideally, I would like to see.
- Air Arcade to last 5 to 15 minutes,
- Air Realistic to last 20 to 40 minutes,
- Air Sim to last around 1 hour.
This gives every type of player something. Those that want quick, chaotic matches can play Air arcade. Those that want long drawn out matches can play Air Sim and those that want a mid - point between arcade and sim can play Air Realistic.
Right now, Air RB is just a cheap ripoff of Air AB. It’s Air AB Lite.
This would probably require some work to be done on all game modes but the mode that needs the most work is Air Realistic. I think the no respawning mechanic is outdated for the game and no respawning should really just be reserved for tournaments and events.