Air defense spawn for helicopters

Maybe a 3rd Heli pad. The original 2 plus a 3rd at the airfield.

1 Like

Gaijin updated it so if an enemy is in the air zone it highlights them. They should let helicopters spawn from the airfield as well for full coverage but beyond that there’s not much they can do it would interfere with CAP / CAS.

3 Likes

Not all of the 2nd helipads spawn at airfield. Eg Artic and North Holland. So its not perfect.

1 Like

We just need shorter range air defense for helipad’s right? Just put 2 vehicles with 1.5km spaa range and that should be short enough to keep jet’s alive and long enough so Heli’s don’t get spawn camped. (Increase/decrease to find the goldilocks zone)

Nah. I’m annoyed the Helipads even have the radar zone surrounding them. They didn’t even need it.

Frankly, though. The only place any CAS in GRB should be taking off from is the airfield.

1 Like

Yeah but think about slow helis like the Mi-4AV which cant make it 10 km in 10 mins.

Forget helis for now. Yesterday I used Pars in GRB for a few matches. They currently can’t even kill a Pantsir truck reliably. My last T-90 kill took 5 Pars hits. Its a bit idiotic currently.

Air spawns in top BR GRB matches are not really worth it. Its trash. You get either ‘Pantsir’ed’ or see your ordnance fail.

Doesn’t apply for this 40km range laser guided Su-25 ATGMs, you often see them rack up kills. But everything else is in Pantsir range and thus almost meaningless.

1 Like

The PARS are actually broken.

They already have the slightest (and unrealistically small) effect on tanks.

The current bug makes it so bad that it’s better to leave it alone and choose another vehicle.

I’m afraid the fix for this will take a few more months ;-).

Exactly my take. A Strike jet like a Nado or an ATGM chopper cost many hundred spawn points. For what you can do with them in a typical GRB match…well … far too expensive.

When I “buy” my Tornado ASSTA1 for 750 sp (850 with AP ammo belt), I usually spawn and after 5-10 seconds its already shot down by Pantsir.

Tiger UHT chopper is more survivable when you stay low and use terrain features…but the ordnance doesn’t even kill light vehicles reliably and totally fails to take out MBTs. Whats the point of using 700 spawn points while you need almost all 8 missiles to kill one tank.

If you’re not with Rus in the same team, you’d better just spawn ground.

Not my problem. Simple as.

Thats all not the PARS fault all ATGMs lost their overpressure for some reason. Took me 7 Vihkers to kill one Strv 122A. HEAT warheads kinda broke.

There are multiple slow helis.

I think they should move the closest heli spawn to the AF (so it can share in its defences) and then add light AA back to the other heli spawn. (though that second spawn point may need an adjusted position, perhaps 1km closer?)

1 Like

This has been brought up multiple times and the answer is they will not add any air defense to the helicopter spawn area. The best that they gave was the warning area so people couldn’t just spawn camp with a heli right next to the field. now people stay just outside the alert area and shoot you down after you take off. They treat it the same as a tank spawn point.

The far helicopter pad has proper AA defense. Use it.

1 Like

Its better not to add air defenses which clutter too much of the map with NPC AA fire.

We had this, and its annoying as hell. Still remember how I got shot down while just flying around the ground map part.

Yes, the condensed battlespace did not allow jets much room to operate, especially the supersonic variety with the helicopter AA.

You mean like helicopters often spawnkill ground forces at their fixed spawn points?

Oh how the rotors rotate.

1 Like

Lmao, “oh how the rotors rotate”.

I think the helipads are fine, despite getting killed from spawn at helipad can be frustrating.
Aircraft should spawn in on the airfield, and the further helipad should have airfield AAA cover, while the closer one should be defenseless. GRB, J’ing out on the helipad / airfield should be an option, just like it is in ARB; however, you shouldn’t be immune to damage (although it too can be frustrating to be killed by aircraft while changing loadouts). The problem here is that people may use it to cheat death, by making enemies waste ammo on you, despite you being invulnerable.

The aircraft pings you get when enemy aircraft are near any of the helipads is difficult to say whether it should be kept or removed. On one hand, it allows those who want to spawn in helicopters information about where enemy aircraft are, and whether or not they’re trying to spawnkill. But at the same time, it can be frustrating for the aircraft that they are being marked on the map for other aircraft to see. Red arrows around the sides of a screen are also present for ground units, when enemy aircraft pass the helipads, so it may help SPAA too.