In the last 30 games, I’ve encountered a bug where my missile tracks well but fails to secure a kill and sometime it happened when enemy is flying straight. This issue seems to have emerged after the introduction of the “losat” into the game. I’m unsure where the exact problem lies, but I suspect it may be related to the proximity fuze coding or the guiding logic for the AIM-7 and R-27 missiles. I’ve posted this in the general discussion section because I want to inquire if anyone else has experienced this problem and to gather opinions. This could help us create a detailed bug report to identify the root cause.
Same for me
Gaijin knew about it for well over a month and has done nothing to fix it.
Here is the link to it :