AIM54A's someHOW losing lock RIGHT BEFORE it hits the F14D

SOMEHOW, the F14A’s Phoenix missile locks the chaff of the F14 right before it hits the F14D. For example, the inexperienced F14D player isn’t even chaffing properly, and SOMEHOW, the missile is notched perfectly, but it isn’t the same case for the F14D’s missile. Number 2, again, multiple times I went down to multipath, and while multipathing, somehow the missile still hit me, EVEN THOUGH I was below 50ft (30 whatever it is for others). Number 3, for some reason, even with TWS, the phoenix’s (at least mine ig cuz maybe im just a skill issue) lose lock and can’t track. Now, I don’t know if the SuperTomcat has some sort of radar disruption or actually incoroperates what the E/A F18G doesn’t have, but someHOW these F14D inexperienced players are just better ig.

60m.

Multipathing is not a magically shield that makes you immune to any SARH or ARH missile.

Think of it like the ground is a mirror, and you are creating a reflection in that mirror. When the missile approaches, it gets confused by the reflection and targets it instead if you are flying below 60m

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This is what multipathing is.

But if a missile is coming down from a high angle, then it will go for the reflection, but you will be between the missile and the reflection and it will hit you enroute. Additionally, Aim-54s have a large warhead, even if the missile misses you and goes for the reflection, if you are flying too low (and at 50ft that is definetly the case) then the warhead will still damage you, maybe even kill you.

Multipathing is most effective when the launch aircraft is also down very low, but if the target is above you, then it is not a reliable defence, and should not be relied upon to defeat the threat. Aim-54s are kinematically quite weak missiles, so you can tax them quite easily by flying perpendicular to them, and then there is always notch and chaff.

No such thing exists in live currently.

Make sure you understand the radar panel and everything its telling you.

Without seeing a replay or clip, im going to assume is that you are firing too far away and the missiles are being kinematically defeated.