Aim-7 at 12.0

I am writing to complain about the current state and performance of the AIM-7 Sparrow missiles in the game. Right now, these missiles feel completely overtuned and leave virtually no room for counterplay, destroying the balance of top-tier air battles.

Playing with the Mirage F1C at 12.0 is an absolute nightmare against the F/A-18 or other AIM-7 carriers. You can try to dodge the missile in every way possible, and the chance of it hitting you is still way too high. Even when flying at tree-top height, spamming insane amounts of chaff, and pulling hard maneuvers, you still end up dead.

I’m not just complaining about the AIM-7 itself, but also how it compares to the Matra Super 530F that I have to use. The Super 530F is significantly worse, yet these planes face each other at similar battle ratings. On top of that, the chaff on the Mirage F1C feels completely useless—it does almost nothing against Fox 1 missiles and enemy radars.

Please consider nerfing the AIM-7 missiles and their interaction with radars, while also buffing the effectiveness of the Mirage F1C’s chaff so it actually has a chance to survive.

lmao

The humble R-27ER:

Notch the radar instead.

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Yeah, the R-27 (mostly R-27ER) and the AIM-7 (mostly AIM-7M) are just too powerful against me in my Mirage F1C, the only way to notch them is to hide behind a mountain which is not always possible, and it’s the chaff that doesn’t work too…

11.0s could say the same about your Magic 2s.

…no?

I wont pretend F-1 dont have issues in FM and RWR department or that there isnt compression issue but you definetively dont have to “notch behind mountain” everytime.

Sounds more like you bought premium without looking at guide/doing any research and now you demand game to adjust to you rather you adapting to the airframe.

Ask yourself this, are you absolutely sure YOU and YOU ALONE are first to discover these issues on F-1 when the plane was aviable for god knows how many years already and there werent any major shakeups to the planes it can see ever since Hornets (F-15A doesnt count as F-1 could see it even before it moved down to 12.7).

Dunno man, the F1Cs RWR is a bit scuffed, but sparrows are not that much of an issue, especially given you have a 216 pop large cal. chaff pod

dude, it is a sparrow missel, just doge it, LMAO

Uhm I have the techtree version, non-premium, I researched all the way to the F1C.
And the magic 2 missiles go for flares too easily, definitely too easily to compare their advantages to the aim-7 missiles…

the skill is high with this one

Yeah that’s right, I always take the pod and more chaff but I swear they don’t do shi, really, you can spam chaff so hard like the firerate of m61 Vulcan and it still somehow won’t make a difference, I swear they literally do nothing.



AIM-7s are probably one of if not the most balanced missiles in the entire game

I suggest learning to notch

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Yeah, the Aim-7M is impossible to dodge, you can spin or idk, do any maneuver possible and it still won’t make any difference

Did you look at any of the clips I sent?

you just said what to do, and still say it doesnt work, LOL. I am not even a pro pilot ( i cant aim) and i figured by myself how to doge a AIM7 Missels with out chafff

You can dodge an AIM-7 fired at close range—up to about 10 km (in any version)—by pressing A+S or S+D when the enemy missile’s marker is about 2–2.5 km away from you; dodging a Sparrow isn’t just a duty, it’s a pleasure…

Besides, you’re complaining about those poor Sparrows when you yourself have two powerful top-tier Fox 2 missiles—the Magic 2s. All you have to do is get within ~2–3 km and fire them at opponents whose rear hemisphere of the fighter is visible; if they have their afterburner on (which they do in 99% of cases), you’ve got a kill. flares won’t help them—especially Hornet flares, which are hopeless and often fail to deceive even an AIM-9L without IRCCM…

What’s more, the Matra Super 530F isn’t that bad; you just need to choose your targets wisely and lull their vigilance by locking on well in advance. The biggest—and probably only—advantage of PULSE tracking is that it doesn’t trigger the “LAUNCH WARNING” on the enemy’s RWR; even when a Matra 530F is fired at the enemy, the enemy’s RWR only triggers a tracking (LOCK) alarm. Personally, when I play as the Mirage F1C-200, out of 10 Matry 530F launches, about 6 hit the target—which is a pretty good result for this type of radar-equipped aircraft. Combined with nearly guaranteed kills from the Magic 2 and a decent 30mm cannon, I’m able to achieve an average K/D of 2.0 (I avoid bots and very rarely shoot at them, so my K/D is pretty true on this fighter).

In short—in my opinion, it’s a skill issue; just try to fly low and take advantage of the Magic 2’s strengths. The Matry 530Fs are also useful if you know how to use them :)

P.S.: The number of countermeasures on the F1C is another one of its strengths. It’s also worth mentioning the fifth Matra 530E pod-mounted missile—it may accelerate slowly, but I’ve managed to get a kill with it from time to time. It can catch up to someone even at ~4–6 km and take them down with a little luck and the right target selection :)

The first action is an A+S and the sparrow gets rolled, then there is a frag with the Matra 530F, another frag with the cannons and finally a frag from a very long shot for the Magic 2.

with downtier you can get up to 7 frags :) On full up-tier max I had 4 or 5 if I remember correctly.

Dude I can literally do the same and they’ll still hit me, later when I get on I’ll make a compilation of trying to dodge them

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It’s a very well-known tactic against AIM-7s
consistent too

There’s also the humble notch.

At that br multipathing is still a viable tactic too

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Yeah man, I do the same thing you said at the begging, to hold the A and S, which is just roll and pitch, but it doesn’t help in my scenario

Show clip

Cool.

Reply to Migoon then.