AIM-120D is just... wrong

They’re in the SAC for the F22 I assume. Problem is i have no idea if that chart is declassified or not. They’re one of the only 2 external loadouts for the f22. 4x aim120 and up to 2x 600 gallon drop tanks.

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Loch Ness monster fans rejoice!

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Best not kick the hornet’s nest in that case.

I think if F-22 comes it’ll just maintain its internal load until such a time comes to revise its loadout (like with the F-15C GE). I don’t think it’ll need it, but this is USA players we’re talking about

I mean if stealth is worthless in game then f22 could still be decent with 10x aim120 and 2x aim9. It has about 1.5x the thrust of eurofighter anyway, just the top speed is limited to a lower number than eurofighter to prevent damage to the RAM coatings on F22. F22 has thrust vectoring on top of those ridiculously powerful engines too.

are the ESM radar modes being added this update?

if so they should be able to continue to give DL updates outside of radar gimble limits even without handoff to other aircraft through DL

This isn’t the same thing exactly, they are likely for Anti-Radiation missiles. at least for now.

I’d wait until we see it in game. Don’t forget IRSTs don’t have their Guidance support, mechanic which has been intermittent for a while now.

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You must remember performance of aircraft in the game is multiplied by like 1.6x-1.8x, so take the ‘max’ of what you know about the f-22 and multiply it by that: that’s the limit in war thunder. It would still be slower, but I expect similar to or even better acceleration than the Rafale.

I doubt stealth will be worthless, it’s just that at top tier our radars are really good at filtering or being able to detect low observable things (even if ‘late’ by air combat standards). I have no idea how an F-22 or F-35 will play in GRB for example, so that should make for a fun time for CAS/CAP.

“intermittent” lol, you mean the two times an update broke something and Eurofighters/Su-30s could launch ARH missiles in IRST? And suspiciously, Rafale couldn’t launch MICA in IRST lol

I missed those times.

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I hope you’re correct about stealth tbh. I’m halfway expecting it to be nerfed heavily simply because russia has no real equivalents in terms of that tech.

iirc max speed is multiplied by 1.1, so given F22s 2.25 confirmed max speed (it likely is higher) in game it should be at least ~2.48 which is fast enough that you dont really see it in game

and thats assuming they dont increase it even more like they have with some other planes eg rafale which IRL is limited to 1.8

it should be better acceleration than rafale

I am very curious how stealth will affect the notch window for missiles

34 deg/sec by 1.4 ,1.6 gives ~47-55 deg/sec

the RCS of the F-22 should be assumed to be similar to the current modeling of the F-117.

And the lack of modeling of the ASX-1 & AXX-1 TISEO / TCS & AAS-34 isn’t a bug

The F-14B should be impacted by this change to IRST/EOTS

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It won’t, it will make it worse since the range that a lock on is acquired is much shorter so there is no time to react to it.

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It doesn’t apply in every metric, lol. Imagine?!

Which would be wrong. The F-117 was in development for basically 10 minutes meanwhile the F-22 was being developed before everyone even knew what an F-117 was. The two research programmes were using two different technological (and physical) approaches to low observability for their respective airframes.

You guys might want to leave feedback under this video:

Sure, but all that lets you do is retain the aerodynamics while maintaining a similar RCS, it’s not utilized to absolutely minimize the RCS since that would require aerodynamic trade-offs And you would end up with a form factor similar to the B-2 or B-21 which would limit it’s performance in close.

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Is this true though? Do missiles in Warthunder only begin emitting when they magically know they will attain lock or do they begin emitting when IOG says “you’re in lock on range”?

I’d imagine the missile searching it’s cone for the target is still enough for most players and maybe even RWR to say “Hey that’s a missile”

Can custom aircraft have their stealth values modified? You could probably test this by giving some jet a lower RCS since the 117 doesn’t even have an RWR to test with

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I wouldn’t say magically, but yes.

All seekers “turn on” at a certain distance away. The actual homing in happens around 16 km which is when your RWR sings.

Already happens ingame.

Missile A intended for Target A is looking at them but because of how wide the beam is, it also pings your RWR.

Well that’s more so because the missile sees target A and you’re just getting bleed-through or side-lobe radiation. I’m more so talking about how the missile seeker behaves when it hasn’t yet acquired a target despite being in lock-on range to determine if this statement about stealth being a RWR nerf is true

This could be due to a number of factors, one of the primary ones being the missile and target veered away from each other so the seeker wouldn’t see them, however as it stands ingame the seeker will turn on once it gets to the last known position of target (the circle on radar) and search for any targets within ~4 km of itself within its gimbal limit.

Obviously if you maintain lock this isn’t an issue as it is continuously updated but if it’s dropped or they start notching before and disappear then the missile will fly to that spot, turn radar on and then search and attempt to destroy the first thing it sees

Pertaining to the RWR thing: entirely true. It is effectively a nerf, as the tiny, underpowered radars in missiles will struggle to see let alone track a stealth fighter on its own reliably. It needs continuous updates from the mothership to hit anything. In the event that it does, it would have likely been guiding in via IOG+DL and would’ve been trying to acquire a lock itself over time but couldn’t. The missile getting closer is what leads to “last second” warnings on RWR, especially for stealth fighters.

how is 120D now, still doo doo?

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no changes since the weight increase