AH-1Z and aim-9x

true that, i forgot aim9m fired from stationary dont have much range

aim9m right now also has wrong range it should be more than 9L not same

  • No 9X for Viper
  • Z-10s but with no new ordnance, old one gets bricked by removing it’s warning systems
  • New SPAA that still can’t really touch Kh-38 slingers

patch is giving me clinical depression

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So, let me get this right. We get new spaa that can kill every CAS plane besides the Kh-38MTs carriers?
No new ordnance for the helis that are already useless(American helis)
No aircraft? Not even the A-6E? Pretty dissapointing if you ask me

you forgot that they made the top tier russian helis immune to even more types of missiles including all the new AA

So far on the dev server, the AIM-9X looks pretty good on the SLAMRAAM platform.

(not my video)

However, it is still missing the smokeless mortar, and hasn’t been able to test it against actual countermeasure-deploying targets yet to compare if it has its supposed improved IIRCCM seeker to the AIM-9M’s IRCCM.

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Uses FoV Narrowing + Seeker Shutoff according to datamines so yeah, it’s improved over 9M.

However still not immune to those totally balanced DIRCM modules on the KA52 and MI-28NM

Ka-52 doesn’t have DIRCM

It does, but it’s not the same one as on the Mi-28NM (or Mi-8AMTSh-VN).

It can still deter things like stingers, but not IIR missiles.

Well if i not mistaken DIRCM uses laser beam to blind seeker, IRCM uses infrared beam to blind seeker and that one on Ka-52 uses infrared beam.

No idea what it uses, but the KA52 (and MI-28NM when it was enabled) are immune to IR AAMs or SAMs .
Also sadly the 9X seeker seems to be just a seeker shutoff + fov clamp combo , not IIR.

It’s still a mystery to me as to how exactly it’s supposed to impact the later stinger’s guidance since it uses a Dual band IR / UV seeker, since it’s not a UV laser so that channel should be completely non-impacted.

It impacts those missiles’ guidance systems because Gaijin says so

Well not an expert but maybe can give some speculation.
First is they used Free Electron Laser or Semiconductor Laser that has wide spectrum of radiation.
Second it might polarize the lense so both of them can’t use it.
Third is game doesn’t have UV seeker realized franlky game doesn’t have IR seeker implemented correctly all work’s like radar guidance

You wouldn’t be able to do so with a single Laser source due to limitations of the exciter materials, also that would mean the bandwidth includes the entire breadth of the visible spectrum. As it’s not a visible laser this isn’t the case and it would waste a ton of energy due the majority being outside the overlap of the bandwidth(s), and sheer distance between the two bands used by the “POST” equipt Stinger.

if it uses more than one Laser emitter the optical train would need to be incredibly complex and large to bring both into focus in both bands, and both beams to be collimated, phase locked and boresighted together in order to effectively transmit the jamming waveform, let alone the energy requirements of said system would impact range significantly.

Also that as a Rosette seeker, countermeasures are generally not very effective due to needing to overlap the with the dwell time of the seeker (and not knowing where it is in the cycle, and where the Target is in the Field of Regard), which can be easily varied, and has no obvious feedback Also that it needs to also account for; AM, FM, Con-Scan and sector type seekers significantly reduces the available duty cycle of the jamming waveform for any particular, which would have an impact any given seeker reduces the likelihood of optical break lock occurring (sufficient error induced in seeker’s train angle to put target outside FoR).

Pretty sure by visual inspection that they use similar materials for the optical aperture, short of internal filters (which are pretty redundant for a Laser) practically anything done would cause issues with it’s own optical train so preclude it functioning as described.

Good point, might have to write up a 4th Bug report for it, I’ll at least hold off until we see how exactly IIR missiles are implemented, and DIRCM interacts. Since as a pseudoimager Rosette scanning should be included as such.

It probably will need an engine update so i wouldn’t expect it any time soon many things lived a long time without correct implementation maybe will correct it when IIR seeker get to the planes but game is quite arcady so would hold hopes too much

Well what i got from Ru forum is problem with CCD imaging matrix still will be effected by laser emission and both UV and IR seeker will get blinded.

Viper can’t use AGM-114L, since it doesn’t have a radar.
Apache, on the other hand, once tested spike-er and is capable of launching AGM-114L.
It could be introduced as compensation for the limited A2G capability for the future.

You know they have a radar pod for that exact purpose right?

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