Yeah, I’d rather take a tank at that point.
100sp would be interesting, but it still wouldn’t solve the issue of them dying so very easily without putting up a good fight.
Lowering their BR would mean that they wouldn’t have to face 8.7s, and face 8.3s less often. While decompression may solve the same issue, it would take longer to correctly and fully implement, and some vehicles that easily counter them may stay at the same BR too.
Buffing their durability may help, though I’m not sure how well that would be implemented.
Yes, though I’d argue even that is too high. Even in a full downtier, you can expect radar-guided SPAAs like the Hovet, M163, ZSU-37-2, and Veak 40… and the non-radar SPAAs at 7.3 / 7.0 are still very much capable of dealing with them – let alone SPHs, autocannon lights, and even the average tank.
Even some of the ‘crappiest’ tanks in War Thunder perform better than these helicopters, which is quite sad.
Spoiler
Hell, I had played the AH-1G almost religiously years ago (back when SPHs, autocannon lights weren’t as common) and I hadn’t managed to get a positive KPS (nor K/D) in it:
I mean, it’s true, but Ostwind II is objectively worse SPAA than something like the Coelian, Veak 40, ZSU-23-4M2, XM246, etc…
Would give these helicopters more breathing room.
No. Again, you quite literally said that the Tiger II H can easily kill it. In what way would decompression resolve the issue?
Sure, but it’s still true.
High risk and little to no reward doesn’t sound very good.
Of course the average player struggles with these high-skill vehicles.
You need to be exceptional with these helicopters to have a positive return on investment.
You’d be better off using a tank that you know you can perform decently in to be honest with you 😅
0.25 KPS meaning that for every 100SP you’d spend, you’re only getting 0.25 kills (on average). Not a very good trade in my opinion.
Heavy tank like the M103 costs 100 SP - 160SP, so you’d have greater chance (on average) of getting multi-kill games with that!
Well, I think CAS SP changes are slightly different.
They are a legitimate reward to players who are (supposedly) doing well, so there is a direct incentive to spawning them in. In this case, SP changes regulate how easy it is to spawn these aircraft (thus decreasing their overall usage) besides moving them up in BR where they aren’t as favourable.
I fully support increasing SP costs for CAS (OP especially), and / or possibly changing the ammo resupply mechanic when landing at helipad / airfield to require SP.
On the other hand, lowering rocket heli SP cost (at 7.7 at least) will not really increase these helis’ usage. They would be more forgiving to spawn in but still wouldn’t contribute to the team in any meaningful way. I think there are better options to addressing this issue.
Moving IFVs and other problematic vehicles upwards ends up alleviating pressure.
Ok let me repeat that nobody wants to fight this in a tiger 1 either. It’s better to stay here and be only for highly skilled players than go ruin rank 4 just to end up mid
People famously never use 6.0 tanks in their 6.3 lineup
IFVs, more modern fighter jets, etc get moved away and ah-1g doesnt go that far
That’s true, but not all IFVs should be moved up. Luchs, BTR-80, and AMX-10P (just to name a few) are honestly fine where they are, but are still quite lethal against these kind of helicopters.
I agree with this sentiment – the few should not spoil the many. This especially applies to OP rare event vehicles (like the Coelian) that only certain people have, but affect many others. However, I genuinely don’t think that moving them down by 0.3 BRs would ruin rank 4. The AH-1G moved down from 8.0 to 7.7 and I don’t think anyone at 6.7 have noticed their impact. How would it moving down to 7.3 be any different?
Well, wouldn’t that be their problem?
True, but most SPHs, IFVs, and SPAAs would probably stay at the same relative BR, if they change at all. Plus, this would still just invite OP 6.3s / 6.7s (like the Tiger IIs and T26E5) to move up in BR.
Reducing numbers reduces numbers, less ifvs is less ifvs
Uhh, do you know how matchmaking weight works and how this directly means 6.7 will see it way more often? And now even a 76 jumbo can see a game with a cobra attack helicopter?
No, because thats extremely normal and what everybody does if you’re playing a minor nation that doesn’t have 6 tanks at every BR