why we keep skirting around the true problem with kh38mt my guy? its the mach 2 it goes at
Not really heard anyone complain about that part before.
For a long time, the only advantage NATO ever had over redfor was in the introduction of fox-3s last year with the 120s early performance, completely rinsing other missiles. Instead of gently buffing the rest a bit, Gaijin had to gimp it for short ranges and its AOA generation to make it a weird medium range missile?
Now Russia got even a better missile than the 120, and there’s no sighting of better ordnance in short term.
Why i brought that tale here? Because expecting something that would outrange Russia in this game is a forbidden thought. They were (and still are) allowed to outrange you with R-27ERs uncontestedly. They are allowed to outrange you with X-38MTs uncontestedly. They are allowed to have competitive ERA packages.
You lil NATO player don’t.
Then you are intentionally not listening (shocker). It’s the whole reason it sits in a league of its own, even compared to it’s closest comparison in the IR AASM. It’s time to target advantages make it almost entirely uninterceptable(especially if double launched), and allow it to be reliably fired with ‘point’ locks because it will clear the distance to ‘track’ faster than any other missile.
800 meters range
i can hit about 4.5km with the agm65D at 200m alt in the harrier
Thats the biggest issues considering theres no proof its a real missile lol
It’s news to me. Most complaints I ever heard were weirdly focussed on seeker lock range above all else.
New information was presented in the dedicated thread for this, good enough for Gunjob then it’s good enough for me.
That’s because most complaints are by people that don’t understand what they’re complaining about. Often they don’t even have an idea about fundamental aspects of ingame implementation of mechanics that apply to all nations, including the ones they play themselves. To be fair, the game doesn’t exactly spell these things out.
Players are barely taught how to play, never mind understand the game’s mechanics.
Nah man hellfires are ok imho. They are just little too “unique” to play cuz of IOG so people actually dont know how to use it and i dont blame them. IOG enables u to shoot behind cover which no other heli missiles has that ability (i think)
Just turn off ur “enable laser after using weapon” setting. Before the hit timer runs out lase target. Just few settings and some testing and u are good to go :).
On right map and right spot u can be nearly unkillable just cuz of planes
Feel free to invite me. I can show u how to do it ;)
is that a static or moving target
because ive tested ~500m alt manually lofted on a moving target and it only hit around 3.5km
any laser guided heli missile can be shot from behind cover carefully, with beam riding missiles you can shoot them into the air and then guide them onto target after peaking but it works best with hellfires due to the IOG and the lofted flight profile (it should go significantly higher still)
In this topic:
USA main asks for more handholding
Also, somehow they started talking about kh38
nah, hellfires suck ass. Their flight times are way longer than they should be, they dont even fly the right profile for top attack and end up smashing into the sides of tanks, and they fly slower than they should because of the weird flight profile.
yeah you can ripple fire them and use IOG + laser designation for the terminal phase, but 25 second flight times make it so you need to either hide then pop up for the terminal phase, or you have to hide to avoid either a SAM firing at you or CAS/CAP. And funny enough, the timer isnt even correct for estimating time of impact, so you need to be visible for longer to account for that. Not sure what they’re using for their time of flight estimation, but i would assume that since there’s a discrepancy between the estimated & actual time of flight its the flight profile that the hellfires SHOULD be using for a top attack
and yeah, all helicopters have to be aware of that, but with hellfires you have to pay attention to 5 things at once, and make sure that the optics remain on target. For basically the entire flight, since its hard to reacquire a target if you lose lock and they’re maneuvering. And if you get fired on, 95% chance you’re going to lose lock.
regarding all the bugs with the agm-114’s, I refer you to this thread: AGM-114 Hellfire - Badly underperforming? - #153 by less_than_ideal
A bug was submitted as part of the thread above regarding the flight profile which was marked as duplicate, however the original has been open for 2 years and is unacknowledge by gaijin, even though they marked another bug as duplicated but won’t touch the first one… I wonder why?
Saying “More” and “US” in the same sentence is crazy, AGM114Ls are needed to replace the old and slow Hellfires and to deal with Pantsir and new SPAAs coming this update.
If they dont add it then spawning a Heli equiped with Hellfires going to be a free kill to AAs and pretty useless.
Because its gamebreaking and shouldn’t be in the game? Same things they said about the 114Ls, but when it comes to Russia everything is possible.
Yeah yeah, we get it, you need to have everything best
Literally the US isn’t the BEST at anything right now, it was the best nation with AIM120s but not anymore, but yeah go ahead and be more delusional.
We both know how it all gonna go.
You don’t have any arguments so you start insulting. You gonna start flagging posts. And you gonna get angry again, because other people do not share your view, that usa should be buffed above everyone else.
I’ll just skip all those steps.
So you can’t prove me wrong, right got it!