AGM114Ls The US Fire and Forget Hellfire We dont have

That is entirely part of the trade off that you make for the convenience of F&F ordnance once it’s not on the rail you have no further input.

But then you turn around have have entire salvos ripple fired into the Spawns on;
Ardennes
Artic
European province
Maginot Line
any of the Fields or Approach variants
or many others

Using the APG-78’s G-MTI to cue the seeker for example and the issue should be self evident where there is very little actual cover for a significant distance and so practically play to their advantage entire teams could be wiped in short order with very little counterplay (Autocannons with HE-VT ammo & Hemispheric radars would go a long way to making intercepting ordnance viable)

That’s the thing they are designed for attacking pop up targets of opportunity, and taking down incoming columns of armor while limiting exposure, not pin-point accurate attacks on singular targets that are in cover. which is where the SALH / IIR variants come in.

Its certainly an option but leads to the question of if you add it to the existing -64D or wait until the -64E, further if you go straight to the JAGM-MR, AGM-179, AGM-169 or AGM-176

Considering how shit the hellfires and gaijin unwillingness to fix them

1 Like

Just add kh59, subsonic and every russian multirole aircraft can use italso add slam the same update

A brilliant suggestion.

Why shouldn’t we add a 200km range missile with a 300kg warhead?

Surely those who complain about a 40km range missile with 100kg warhead will be most pleased.

/s

Was a bit too focussed on the missile, using the G-MTI radar in general seems to be a bit of a problem. I really don’t think automatic target recognition and engagement has a place in gameplay at all. Maybe that could somehow work out if implemented the right way, but I don’t see how. You’re right in that it would be oppressively strong on open maps if you can just dump half your payload in seconds. The Spike carriers are very limited in that regard as each missile needs to be locked individually. Well, they can track the target off the rail, even in cluttered environments, so maybe that somewhat makes up for it.

That makes an implementation very hard if it’s supposed to be realistic, though. Do they model the weaknesses? Is that’s something that makes for engaging gameplay? It doesn’t really look like there’s a good, realistic option to me.

Do you happen to have anything on the NIR sensor of the JAGM-MR? I’d assume it’s an imaging sensor, but that still leaves a lot of room. There must be some pretty limiting constraints on it considering it’d have to be placed in front of the radar.
Extending the range out too much is probably a bad balancing decision for helicopters, at least with fire and forget munitions. The AGM-176 should be fine as soon as there’s longer ranged SAMs.

why we keep skirting around the true problem with kh38mt my guy? its the mach 2 it goes at

1 Like

Not really heard anyone complain about that part before.

For a long time, the only advantage NATO ever had over redfor was in the introduction of fox-3s last year with the 120s early performance, completely rinsing other missiles. Instead of gently buffing the rest a bit, Gaijin had to gimp it for short ranges and its AOA generation to make it a weird medium range missile?
Now Russia got even a better missile than the 120, and there’s no sighting of better ordnance in short term.

Why i brought that tale here? Because expecting something that would outrange Russia in this game is a forbidden thought. They were (and still are) allowed to outrange you with R-27ERs uncontestedly. They are allowed to outrange you with X-38MTs uncontestedly. They are allowed to have competitive ERA packages.
You lil NATO player don’t.

2 Likes

Then you are intentionally not listening (shocker). It’s the whole reason it sits in a league of its own, even compared to it’s closest comparison in the IR AASM. It’s time to target advantages make it almost entirely uninterceptable(especially if double launched), and allow it to be reliably fired with ‘point’ locks because it will clear the distance to ‘track’ faster than any other missile.

2 Likes

800 meters range

i can hit about 4.5km with the agm65D at 200m alt in the harrier

Thats the biggest issues considering theres no proof its a real missile lol

It’s news to me. Most complaints I ever heard were weirdly focussed on seeker lock range above all else.

New information was presented in the dedicated thread for this, good enough for Gunjob then it’s good enough for me.

That’s because most complaints are by people that don’t understand what they’re complaining about. Often they don’t even have an idea about fundamental aspects of ingame implementation of mechanics that apply to all nations, including the ones they play themselves. To be fair, the game doesn’t exactly spell these things out.

1 Like

Players are barely taught how to play, never mind understand the game’s mechanics.

Nah man hellfires are ok imho. They are just little too “unique” to play cuz of IOG so people actually dont know how to use it and i dont blame them. IOG enables u to shoot behind cover which no other heli missiles has that ability (i think)

Just turn off ur “enable laser after using weapon” setting. Before the hit timer runs out lase target. Just few settings and some testing and u are good to go :).

On right map and right spot u can be nearly unkillable just cuz of planes

Feel free to invite me. I can show u how to do it ;)

is that a static or moving target

because ive tested ~500m alt manually lofted on a moving target and it only hit around 3.5km

any laser guided heli missile can be shot from behind cover carefully, with beam riding missiles you can shoot them into the air and then guide them onto target after peaking but it works best with hellfires due to the IOG and the lofted flight profile (it should go significantly higher still)

1 Like

In this topic:

USA main asks for more handholding

Also, somehow they started talking about kh38

1 Like

nah, hellfires suck ass. Their flight times are way longer than they should be, they dont even fly the right profile for top attack and end up smashing into the sides of tanks, and they fly slower than they should because of the weird flight profile.

yeah you can ripple fire them and use IOG + laser designation for the terminal phase, but 25 second flight times make it so you need to either hide then pop up for the terminal phase, or you have to hide to avoid either a SAM firing at you or CAS/CAP. And funny enough, the timer isnt even correct for estimating time of impact, so you need to be visible for longer to account for that. Not sure what they’re using for their time of flight estimation, but i would assume that since there’s a discrepancy between the estimated & actual time of flight its the flight profile that the hellfires SHOULD be using for a top attack

and yeah, all helicopters have to be aware of that, but with hellfires you have to pay attention to 5 things at once, and make sure that the optics remain on target. For basically the entire flight, since its hard to reacquire a target if you lose lock and they’re maneuvering. And if you get fired on, 95% chance you’re going to lose lock.

regarding all the bugs with the agm-114’s, I refer you to this thread: AGM-114 Hellfire - Badly underperforming? - #153 by less_than_ideal

A bug was submitted as part of the thread above regarding the flight profile which was marked as duplicate, however the original has been open for 2 years and is unacknowledge by gaijin, even though they marked another bug as duplicated but won’t touch the first one… I wonder why?

2 Likes