I know that the 65B’s are not the best anti tank missile in the game but recently I’ve been using them and it seems that even when I hit SPAA like ADATS, Panstir, ITO, etc… I’m not getting any damage even on direct impacts wondering if there is a bug with these missiles of if they are genuinely so bad that the 30+ kg explosive filler in-game is not enough anymore.
Thanks
Hello just ended a game and i had to use 5 PARS 3 LR to kill a single AI guepard on arcade, i think they messed something up with the missiles or a shadow nerf.
The Agm-65 B/Ds just suck. No overpressure means they are just a huge heat rocket and they suck at that. They need to increase the internal damage of the Agm-65s heat warhead or give it overpressure. Like how does it have the same post pen damage as a tow missile or sturm missile when it is way bigger and packs a bigger heat charge?
I’m so glad you made this post today. I’m having the same issue, I used to get about 2 kills everytime I pulled out my A-10A with Mavericks but man oh man these last couple of days I’ve literally had 0. My missiles are not tracking properly I’m just getting hits, had a match on Sinai where I pulled in on 8 enemy tanks in the open field and launched all 6 on different targets and I kid you not I didn’t even get as much as a critical hit, all launched under 7km range 0 kills, after this instance I went numb and debated calling it quits on life because I thought I won the A10 lottery. In the meantime I can’t play my Leclerc without getting boinked by a Kh-38 mailed to me from a different time zone.😢
So the Agm-65s got updated on the Dev server and they are pretty good now. The produce alot of shrapnel internally finally and can detonate ammo or knock out more than 1 crew member.
Hope it really does
Glad to hear, this past week I developed depression from my 60 dollar plane becoming obsolete