AGM-179 JAGM for the Mh 60

The MH-60 DAP should get the AGM-179 JAGM.

The current weapon options of the MH-60 DAP simply do not fit a modern helicopter like this. The JAGM would be a much more logical choice and would give the helicopter a proper modern anti-tank weapon. The MH-60 DAP is already a late and advanced platform, so it makes little sense for it to rely on older ATGMs while other modern helicopters get access to much more capable weapons.

The AGM-179 JAGM would also make the MH-60 DAP more useful in its intended role. It would give players a better option against ground targets at longer ranges and make the helicopter feel like the modern platform it is supposed to represent.

This is not about giving the MH-60 DAP some completely unrealistic weapon. The AGM-179 JAGM is exactly the kind of modern missile that belongs on a platform e MH-60 DAP…

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So let me get this right. You have a helicopter with up to 16x Hellfires at 11.0 and you want to throw this away for a essentially downgraded version of the Guardian without LDIRCM at maybe .3 lower BR.

Simply said, no. Better missile doesn’t equal better helicopter.

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why would it go up? /s

The point you are missing is the guidance system. With the Hellfire, you have to maintain a continuous laser lock from the helicopter until the missile hits the target. In War Thunder, this means you are locked in place and your laser guiding can be easily disrupted by smoke, trees, buildings, or the target just driving behind a small hill.

The JAGM, on the other hand, has a dual- mode seeker (Laser and Millimeter-Wave Radar). This gives it a true Fire-and-Forget capability. You can lock, launch, and immediately break line of sight or dive behind cover to dodge incoming SPAA missiles, while the JAGM guides itself to the target through smoke or clutter.

That is why a better missile can absolutely make a helicopter better and more survivable

No, hellfire has iog. You can send it from behind hill, wait till “enable laser now” prompt, pop up and point your laser at target to score kill. Also it leaves little time to react for tanks with lws.
Whiskey cobra with 8 of those is quite deadly in sim 10_2 btw.

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This is also why it wouldnt be 11.0 anymore which is his point… All helicopters with any kind of fire and forget missiles are 12.7 or over, and there you would essentially be just a worse guardian like he said.
Also gaijin has deny over and over mmw.

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At a BR where the SAMs you can encounter are more than manageable. If you get down tiered to 10.0 you can lay waste to entire enemy teams if played right.

That comes down to bad positioning, plus this is no different for the JAGM, which too are affected by smoke and terrain.

It doesn’t. Yes the JAGM has a tri-mode seeker irl but this is not properly represented in-game. It’s either IR or SAL. Concerning mmW, Gaijin has made multiple statements, ever since the introduction of the Hellfire, that they do not currently pursue to implement this type of guidance due to apparent balancing concerns.

Until you inevitably meet any of the 12.7 SAM systems. The Pantsir will delete any and all missiles you fire, IR SAMs will look right through your defenses and LOFT over any hill you may hide behind. And that’s not even talking about other helis and aircraft or APS on tanks.


Helis without LDIRCM

Helis with LDIRCM


I hope you can notice a trend.

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No the point YOU are missing is, as others said already, that MH-60 wouldnt stay at its current BR if it got JAGMS.

Likely going to 12.7 similiarly to H145.

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If I remember correctly, the JAGM is based off the 114R. Given that MMW hasn’t been implemented in game yet, it would essentially perform like a 114k but with a weaker warhead (the same on the jagm-mr). If MMW was to be implemented, the DAP would go to at least 12.7 and that is assuming a proper counter to MMW has been added. If not, I’m assuming it would go even higher.

What I would like instead is to have the hellfire’s flight trajectory/performance fixed. This in itself would make hellfires more reliable to use.


It gets unreliable the further it moves out and due to flight performance (PID, speed), you need to laze a lot sooner. With moving targets, you need to predict where it might go otherwise hellfires may not react in time or not have the energy.

I find this tactic to be most useful against stationary targets but against unpredictable targets, you need to maintain a point lock because of how slow it reacts. Even then if you’re guiding it by hand (not tracking the target) at distance, you need to be smooth. Doing sudden mouse movements sometimes makes the hellfire overcorrect or doesn’t correct enough.

I did a test between the hellfire and BA9 at around 5km and even though the difference in speed at the time of impact was not great, the BA9 can react much more faster. This is most likely due to it’s PID values.