After FOX-3 added, now we can discuss the Air SB economy system again

keep dreaminga dn leing to others. You will intercpeted on the airfield. US, french and brits are liek vultures killing each other to get a air kill.

I would love to know how I am dreaming or lieing when you have players coming in to Sim games asking if it is a PVE only game or having players get angry/upset when people engage in PVP actions. Don’t even get me started on prop bombers and the plain out advantage they get with mouse aim 3rd person gunners, but I digress.

Hard to get intercepted on the airfield when you can pick a game with only 2 enemies in BR brackets where search radars and missiles can’t work well because of ground clutter interference while ensuring that you play when your aircraft is top tier.

Just want to leave this here for @VonMarder and @CorporalApollo. I was using the Tornado IDS WTD61 while learning/testing my controller vs M&K relative control while also playing Runescape and still managed this. Saw one enemy plane the entire time and managed to missile him undetected while he killed an AI plane. He was an F-4S player so take that however you wish. Absolute RP powerhouse. Nice SL too since I didn’t die at all. This is the exact reason why Sim’s economy is so terrible (especially at top tier), the ability to grind near effortlessly in matches with virtually no resistance.
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I’m sorry but respectfully, I can’t take you seriously, I checked your sim stats after your last response due to how out-of-touch it was. I really don’t mean to stat-shame or anything, I’m happy your trying out sim, it’s definitely not beginner friendly and we need more players, but it’s pretty clear you’re very new to it. You even used the only kill you’ve ever gotten in the Tornado in your example (you’re 1-9…).

I’ve already proved how RB earns you 2.8-4.05x more RP per hour, for games that weren’t even that good. I literally haven’t even bothered to setup my keybinds for RB because of how easy it is to out-earn sim.
Calling sim an “RP Powerhouse” is just misleading and deceptive and I’m not even going to entertain it. Sure you might not always run into big resistance in some tiers but I’d argue playing RB, where you can literally take a 15 minute break between each game, do nothing, and still out-earn sim is less effort than ‘grinding’ in sim. It’s not like RB requires much effort anyways, mouse aim flies the plane for you, I just point where I want to go and put down my controller until I arrive at the base/enemy, maybe pop some flares or fly low if I have to on final approach. It’s not comparable at all to sim.

@CorporalApollo thank you for demonstrating my point for me. I am OBVIOUSLY a shit Sim player. Yet I can put up 30K RP and 110K SL in a single life without really meeting a threat. This was my first game with relative control K&M and I still made quite the killing, in a plane that is near useless in RB now because of the rocket base striking meta. Why would I want to get kills? I can basically AFK a flight across the map and bomb a base and then fly around a bit and bomb another and then return to base while earning max rewards for basically nothing. This is why Sim’s economy is the way it is. The low effort (and bottable) behavior required to earn massive amounts of RP dilutes the mode’s rewards, regrettably to a point that actual enjoyers can’t play worth shit.

I don’t know if I have to say this, but I will anyway. I don’t hate Sim or anything of the sorts. I think it is a great gamemode even though I haven’t played it much because I could never find a HOTAS to my liking. Now that I know I can use relative control with K&M I will probably fly out more so I can grind my Russian and German Tree.

Once more, you are making a terrible comparison by using RB. Air RB is an outlier and comparing any other game modes earnings to RB is pointless. You need to compare Air Arcade and Sim because they both have RESPAWNS. Air RB will always have better rewards because each game is one chance to do anything, and that’s all. You seem to be quite intelligent, but your comparison with RB has nothing to do with difficulty or skill ceiling, the earnings are because of the lack of respawns. Sim will never reach those levels of earning because you can respawn freely. The entire reason I call Sim an RP powerhouse isn’t because it outearns RB, it is because the effort required to gain large amounts of RP is almost nonexistent when compared to RB.

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This “useful action” change made sim even more shit than it already was. It’s just not a fun gameplay mechanic to play around versus direct rewards like in RB.

having more time in the same match does not matter when you can play many much easier games of RB to get even MORE reward. Sim requires more reward than currently to be its own gamemode.

Because nobody plays the mode right now, because it’s bad, because of changes like this. Stop using “you can respawn” as an excuse like it isn’t infinitely easier to make 2 or even 3-4x the amount of RP/SL in the same amount of time in RB.

Ok then, since the lack of respawns is an “excuse”, how would you explain the difference in RP/SL gains in Air RB compared to every other mode?

What? How would I explain gaijin’s awful decision making? Do you hear yourself? They make bad awful decisions, that’s what they do. Sim was the most rewarding mode for 8-9 YEARS before being changed to this sloppy version of the mode.

Air RB straight up simply hasn’t been nerfed yet. When it does (it will), it will be different lmao

So, you don’t have an explanation, thank you. Until someone can give a better explanation of why Air RB gets so much more rewards for actions when compared to the other modes comes along then I’ll change what I say. Until then, the best explanation for the difference in rewards is the lack of respawns.

Ostrich in the sand

I’m sorry, do you have that better explanation yet? If you don’t, then your words about it are meaningless.

I don’t need to sway your opinion (one that has proven to be bad in the past) to know I’m correct. The explanation is gaijin doesn’t know what they’re doing. Simple.

Ok, that doesn’t do anything to further the discussion. Again, meaningless.

Why are you so hung up on the “Why” regardless? It’s a shit excuse to say “you can respawwwwwn!” in air RB when air RB is an easier gamemode in general with 2-4x higher rewards AND lower costs to play. (Did you know respawning is a BAD thing because it MAKES YOU PAY FULL REPAIR AS MANY TIMES AS YOU DIE IN THE MATCH?) (You also pay full SL for even spawning in once because sim has to be special and be even worse than RB btw)

Because things are the way they are for a reason, and I like to know how things work and why they are that way. The reason why it is different is not simply “because Gaijin sucks”, there was a decision made that the characteristics of the game be the way they are, and I am interested in what that differentiating characteristic is. I can attribute the difference in spawn ability to the higher rewards in Air RB because it is an outlier in terms of reward potential. I see no other solid explanation why it is that way.

I have no better explanation than that. Sim (or even Ground RB) has less reward potential than air RB. I get that Sim SHOULD have more rewards because it is a higher difficulty game mode, but it doesn’t. By all means, if there is another reason that makes sense please explain it. Until someone can do that this is the best guess I have on why it is the way it is.

I get that you may not agree with some things I say, but if you have a problem with me then PM me and address it.

This is just straight up false.

Do you have a counterpoint?

Do you? You are lying saying sim makes good RP. It only serves to help shitty aircraft have a mode to do PvE in at best.

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