I’m sorry, do you have that better explanation yet? If you don’t, then your words about it are meaningless.
I don’t need to sway your opinion (one that has proven to be bad in the past) to know I’m correct. The explanation is gaijin doesn’t know what they’re doing. Simple.
Ok, that doesn’t do anything to further the discussion. Again, meaningless.
Why are you so hung up on the “Why” regardless? It’s a shit excuse to say “you can respawwwwwn!” in air RB when air RB is an easier gamemode in general with 2-4x higher rewards AND lower costs to play. (Did you know respawning is a BAD thing because it MAKES YOU PAY FULL REPAIR AS MANY TIMES AS YOU DIE IN THE MATCH?) (You also pay full SL for even spawning in once because sim has to be special and be even worse than RB btw)
Because things are the way they are for a reason, and I like to know how things work and why they are that way. The reason why it is different is not simply “because Gaijin sucks”, there was a decision made that the characteristics of the game be the way they are, and I am interested in what that differentiating characteristic is. I can attribute the difference in spawn ability to the higher rewards in Air RB because it is an outlier in terms of reward potential. I see no other solid explanation why it is that way.
I have no better explanation than that. Sim (or even Ground RB) has less reward potential than air RB. I get that Sim SHOULD have more rewards because it is a higher difficulty game mode, but it doesn’t. By all means, if there is another reason that makes sense please explain it. Until someone can do that this is the best guess I have on why it is the way it is.
I get that you may not agree with some things I say, but if you have a problem with me then PM me and address it.
This is just straight up false.
Do you have a counterpoint?
Do you? You are lying saying sim makes good RP. It only serves to help shitty aircraft have a mode to do PvE in at best.
I’ve put forth my point. He hasn’t, and I asked if he had one.
I’m not going to address anything further with you in this thread. If you want to discuss your problem with me, PM me like an adult or shut up.
You were given a counterpoint you promptly dismissed from Corporal Apollo when he was correct. SB earnings are throttled, and RB provides better RP earnings on average. This discrepancy can even be found when looking at Heli EC vs Ground RB playing helis. It is quite a bit slower.
I also made a counterpoint here:
And here:
I will always agree that RB gives more rewards per action/time than any other game mode. I will also stand by that Sim is still great for grinding planes. It is the lowest effort way to grind planes in the game. I say lowest effort because in RB you usually have someone nearby to threaten you. Sim can be joined in a way that minimizes or completely negates that risk.
Already covered by my first sentence:
And you meant a powerhouse for low effort players. I guess, since that’s all most use sim for anyway. But it is not the attractive option. The earnings, both RP and SL for the amount of time in it is simply not worth using sim for.
I haven’t did anything to you. You’re just trying to leave the conversation.
I also mean a powerhouse for aircraft that aren’t quite viable in air RB. That’s why I said it favors strike aircraft. The A-7s are nigh impossible to use in RB, and the SU-25s and similar aircraft can do their job usually unthreatened.
How can we make it an attractive option without allowing the abuse of the system that can be done now?
Your logic is to make the mode unplayed and unviable because… some people abused it.
The only flaw with SIM is player base is incredibly small but also because of limitations SIM should allow a lot more players, not the limit it only has but also bring in proper VOIP. Besides that though its economy most certainly needs to be reworked. So it gives more like it should.
People seem to be too stupid to understand the playerbase is small BECAUSE of what gaijin has done to the gamemode lmao (not directed at you)
This is also a joke though. You clearly do not ever play sim. Sim has a LONG list of problems.
What do you think would be a change to the economy that would be needed? Like a complete overhaul and a change back to rewards per action instead of time or what?
Yes… or at least a large boost to earnings like 2x what we currently earn with UA