Yes, cruise missiles ais a great addition for this, we already have some like kh59. What would be more critical would be ARMs for this mode as defeating SAMs is a core part of this mode
Regarding the ranges, getting a target detected at 300km is very hard in game and irl, would likely be for some very large jets like awacs. With 5th gens coming up, it will reduce detection ranges by a lot, so this mode is also thought with future proofing with 5th gen jets. Larger maps would be accepted if the engine can handle it.
(They can straight up increase the scale of map i gave a sample)
I wont be making a test mode sadly, for few months there are some other things to focus for me irl, not to mention i have 0 experience in making custom missions (from the coding pov).
But i would really like if some other person models this, or gaijin incorporates some ideas from this post and then tests their mode.
Yuh, just look at the sloppy “useful actions” mechanic in sim mode, literally encouraging passive gameplay. Making rewards worse could make the other roles a bit dull to do…
Because there might be some oversights in the post which i want to clear up first,
for eg. As a user above said, gameplay might become slow paced. The “first spawn in main airfield” would make players who just want to get in action frustruated, so that is something i will remove soon.
There might be a couple more stuff i missed so waiting for that
(Also still trying to find the maps actual file, i made it on a older computer)
I think this is a great suggestion.
Even though I’m flying a modern multirole aircraft, it’s sad that once the A2A combat is over, the match ends before I have a chance to try out the A2G weapons.
In some cases,I think it’s worth considering a scaled-down variation that keeps this system in place.
(For example, simply reducing the number of players, limiting respawns to make each match shorter, etc.)
This suggestion is probably the longest I’ve ever seen, and pretty well designed too. I think a significant part of this would be possible to make, but the complexity as a whole is infeasible. It would arguably be the single most realistic/comprehensive mode in existence, far exceeding competitors like DCS in overall detail. But Gaijin as it is currently is unable to make something half this good, just look at the state of Sim and Heli PVE.
A couple thoughts:
The balance of the game seems off to me, favoring defense.
The AWACS in the air, powerful SAMs throughout, is intimidating, but the player aircraft are most dangerous here. In 24v24 or 32v32, you can expect local air superiority up to a distance from the forward bases on either side.
There won’t be many opportunities for strike aircraft to get through if the center area is literally the sea.
Unmapped area is doubly threatening to attackers, but it really depends on how strong the recon elements are.
Given the variables, the inertia of the match will gradually accumulate. That is, a winning team will likely continue to win while the losing team continues to lose.
This is unavoidable in any realistic mode, and isn’t an issue specific to your proposal.
Loss of morale will lead to players leaving if they are losing. For this reason the difference between win and loss rewards should be minimized in this mode.
There should also be game mechanics which work to slightly balance the situation. For example, more and different SPAA can be added in remaining territory after an airfield is destroyed, as a result of a friendly nation sending reinforcements.
This is better than current Air Sim (obviously), so having it as an RB-adjacent mode would be unfair if similar improvements weren’t added to Sim.
I feel that 3-4 hours may not be enough time for a match of this size to conclude.