Advance to the Rhine new map changes

So ever since the Hornet sting update we’ve had a rework of the classic Advance to the Rhine, which was called as a visual update of the assets on the map. Sadly there were also some minor gameplay changes that came in this update, some of which are pritty frustrating.

There are several things in the map that i dont like , such as the B point beeing a lot harder to take from the top spawn compared to C now that the buildings there have changed, But the main one i want to discuss is the change to all the “previously” destructible walls all around the map. Prior to hornet sting these were easily destructible with machinegun fire as seen in this video below. But now they can no longer be detroyed unless they are hit with HE or HEAT shells. Not even 30mm cannons are able to destroy them (such as the cannons on the tunguska 2s6).
YT video: https://www.youtube.com/watch?v=mXiwfC4IKZI

This can create some serious problems in RBm games (such as tournaments), or arcade ground battles where markers are also a thing. At toptier these can cause serious issues where players can fire their main cannons right at the markers instead of visually seeing the tanks. the player thats been shot at will then often not see the player that shot at him, since the new marker system causes them to often be blocked by destructible objects.

Hence I wanted to suggest to change the damage parameters on these walls back to the pre hornet strike ones, since this shouldnt affect the map much otherwise but it would also make a lot more sense that a main gun round from a 120mm tank gun destroys an unstable crumbling wall, same for 30mm autocannon fire.

Here is a link to a post on the bug report site for warthunder that adresses this issue, please give it a “I have the same issue” if you share this viewpoint or post a comment there.
https://community.gaijin.net/issues/p/warthunder/i/8BL91z3wfgkw