- Yes
- No
Current situation
The new event cycle have been received rather warmly by the Community (Forum, Reddit, 4Chan, etc.). The fixed schedule let player be more flexible with the events and give more (or less) time to them.
Finally, the biggest improvement is having only one vehicle making it less “painful” compared to before (more vehicles = more grind).
Requirement is based and linked together on scores :
- Unlocking vehicles + goodies : task every two days
- Unlocking tradable coupon : global event’s score
The required amount will range from 35,000 to 45,000 mission points for each task (usually per 2 days).
Improvement
The first event with the new system Call of the Dragon is representative of the to reward (45 000 points = see previous quote).
What’s wrong with it? The required score is rather high and need players to invest important hours in the game, few players can dedicate that much time given work/study. Worst of it, this push players to be more and more “on edge” and deteriorate the global environment (i.e. more toxicity).
Having one vehicle mean that scores are tied to one force (air/ground/naval) unless you play mixed (i.e. GRB/GSB or NGB/NRB) and even then these modes are still heavily linked to their main force (e.g. GRB = ground).
This means you will need to invest the whole time on those force and can’t “refresh” yourself with another one. Mixing is often better to avoid repetition.
The current score is actually more than what is required during Winter Marathon (40 000 vs. 45 000) which itself is seen, rightly so, as a time consuming and an endurance event as the name itself imply!
The rewards are pretty nice and weren’t changed compared to before, we however still don’t have the vehicle as premium.
I stress again that both requirement (daily tasks + global score) are linked together, it’s not two different system and should be dealt together.
Suggestion
As I said, score is the key and thus should be the focus on the suggestion. Why? Because this is the easiest solution (everyone can understand score) and can be changed based on future players’ feedback and game analysis (Gaijin’s work).
- Required score per task : 15 000 ~ 25 000
- Tradable coupon : 450 000 ~ 550 000
- Talisman : 550 000 ~ 650 000
Reasons
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As explained the current requirement is too high, don’t let people get vehicles and push them to be “on edge”. Reducing the requirement, even though it seems a lot, can make more player do the event and can make more people buying tasks: missing 1-2 tasks is worth buying the tasks, missing almost all days (week-end excepted for ex.) won’t make you buy the tasks = too expensive.
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Tradable coupon should be hard to get them. I disagree with most people on that regard, this is something you will sell, it needs to be rather hard to get. The required scores is Tasks + 5 000 scores per day e.g. 550 000 ≈ (25 000 + 5 000) * 18. It’s like instead of doing task every two days, you do them every day (with a bit more).
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Talisman : this is a way to bring premium into the rewards, this isn’t tradable it’s a personal talisman for your own event vehicle. As the tradable reward, this is harder and only for those who really like the vehicles.
Inspirations
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Legend of Victory: IS-2 №321 : 25 000 scores was required
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Pages of History : 20 000 scores