Currently, in War Thunder Ground Battles, players must choose their ammunition loadout before the match begins. Once the match has started, there is no way to change the shell composition, it only reloads at captured point or those ammunition boxes that were added to SPAAs.
My suggestion is to allow players to adjust their ammunition composition during the battle at captured points.
How It Would Work
- When you open the large map (the one showing capture zones, teammates, and, on the left, your shell loadout), you could also adjust the number and types of shells you carry.
- These adjustments would only be possible while inside a friendly capture point.
- Example:
- You spawn with 12 APFSDS shells.
- Later, at a captured point, you decide you want some HE shells.
- You open the loadout menu, adjust to 8 APFSDS + 4 HE, and your tank is resupplied accordingly.
Why This Would Be Useful
- Adds flexibility and realism: crews in real combat could resupply with different shells depending on the situation.
- Prevents being “stuck” with the wrong shell type after encountering unexpected enemy vehicles.
- Makes capture points more meaningful, beyond just ticket bleed.
Balance Considerations
- Reloading/adjusting shells should take time (same as current ammo replenishment).
- Can only be done inside a captured zone, not anywhere on the map.
Conclusion
This feature would provide more tactical choice, enhance realism, and increase the importance of capture points.
- Yes
- No