Adding Structural Damage due to use of the cobra button for Realism

going 300km/h and spinning around? you hardly pull any G-force using the AOE limiter at low speeds because the plane is hardly moving.

These planes can do this IRL and not a single one has lost its wings doing so. If we want to limit G force it should be on ALL planes, Euromogger pulling 17G would destroy the airframe and pilot

im talking you turn it on at something higher than that

probably around 600mph

yes it shoould go on pretty much every plane including props if we wanna get technical

i can tell you haven’t played the DEV server, you can turn it on but it doesnt affect anything because thats not how the AOE Limiter works. it ONLY kicks in at low speed because thats when the plane is able to do these AOE stuff (as the flanker has been known and is very famous for IRL)

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oh well if it only works at low speed there should be no structral damage then i did not know that and yes i have not played dev server im on console we dont get that luxury

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ah i see, so now you want “minimum for gameplay porpuses”, this is just a stupid suggestion, every single jet in wt can SUSTAIN more than 10gs my guy, if you want more realism, go play dcs or something else, the EF for example can SUSTAIN 16+Gs in war thunder,

and your main concern is a trick at LOW speeds that put 6 to 8gs into the plane and after that it will fall out of the sky???

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Example of something that I feel should have consequences.

My pilot just ate, without G suit, 10+G for ~4 seconds and 7+G for 8 seconds.

Passed out for a bit (recovered super fast)

Went back to flying like nothing happened.

passing out irl doesnt hurt ya really your passing out do to oxygen deprevation so you should be fine

it only works when the plane is flying at 800 km/h or less, so at max, you are pulling 8gs, if you are flying faster than 1000km/h this will not work, it will have 0 effect on the plane

Do you think a WW2 aircraft without G-suits and most importantly - with ropes and cables and pure muscle-to-control-surface-deflection would suffer no consequences from trying to sustain a 10+G turn for so long?

You can abuse trimmers and wont pass-out

A suggestion is still a suggestion, the reason I made this suggestion is because I feel like the game could be better with this implemented,
And exactly, every plane can sustain 16+Gs I don’t know how you don’t find that wrong.
and yes what I want is realism but I also do not want warthunder to be DCS,
I think realistic occurrences should be implemented into the game if the game is using real world and factual vehicles
what I meant by minimum for gameplay purposes (is so that the a middle ground could be found for the people such as you that do not want such a feature in the game.

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It belongs. Maybe Zeros and Spitfires would kinda think twice before pulling 14G turns.

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yeah but for some reason you just came up with this NOW with the cobra button being added.

no, not every plane, just the EF and maybe the gripen? im not sure if the rafale can sustain 16g
but for the sake of the argument, every plane in WT can sustain 13gs
i’m not sure if you understand that planes with the cobra button can only use their full AoA when they are below 800km/h/…they cant use it at 1000km/h+

then shouldn’t there be a Yes/No poll like in every other suggestion?

I do like the idea that it cant just be spammed throughout a match, once or twice but after that, it could just wing rip you

Perfect solution right here.

If the G limit goes over the IRL critical G limit of the aircraft the wings break.

Another note the cobra generates a huge loss of speed more so than seen in game.

Want to point out that the Harriers can also cobra irl in the form of VIFF and Harriers can also use thrust to generate artificial wing lift basically.

Would be cool to see this added when more planes get AOA modifications and thrust vectoring.

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like we already do?

They don’t lol.
Not even close to irl for structural limits.