With the latest dev server update, Gaijin has introduced the Cobra button, which is essentially an AoA limiter override for now. While it’s a cool addition, I think its current implementation isn’t very realistic. In real life, high-AoA maneuvers like the Cobra put extreme stress on an aircraft’s airframe and control surfaces, which is why they aren’t used often outside of demonstrations.
Right now, there’s no real drawback to using the Cobra button in War Thunder—it can be spammed with no consequences. This is where I believe a more realistic structural damage model could improve the feature. Instead of allowing unlimited high-stress maneuvers, there should be a system where excessive use of high-G turns and Cobra button maneuvers slowly degrades the aircraft’s performance. Over time, this could result in:
• Increased structural damage, causing control surfaces to become less responsive.
- • Reduced maximum speed and maneuverability due to airframe fatigue.*
- • Potential failure of key components like flaps, elevators, or even wing deformations in extreme cases.*
- • If the Cobra button is used at excessive speeds, the intense G-forces should cause the wings to rip off instantly. There should be a realistic speed threshold where using the Cobra maneuver is viable, but exceeding it results in catastrophic failure.*
This would introduce a risk-reward element to using the Cobra button, making players think twice before overusing it. It would also better represent why real pilots avoid these maneuvers outside of controlled scenarios.