Adding helicopter's to SB for better helicopter immersion and a better helicopter grind

Bigger maps = more map space to add new objectives (like destroy bunkers at E7), more frequent objectives (like having a couple on the map at once)

Improving simulator at the top tier level, bigger maps are a good start.

4 Likes

The thing is though, IRL helicopters have gone against fixed wing… it doesn’t go well for fixed wing. Don’t change the reality of things for the sake for the game.

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We are aware. Read my list a couple comments above.

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Spawn killing is an issue that needs to be reworked in all game modes… however, helicopters certainly have exceptional air to air capability, just limited range and speed. This is not something that should just be altered because of how you feel, helicopters are and should be, difficult for fixed wings to kill.

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In tests that specifically limited the use of radar against the helicopters. It’s not surprising that being locked into a phonebooth with an aircraft that can turn in place isn’t ideal.

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They are only difficult to kill because their radar signature might as well be that of a stealth plane in game. In reality the rotors are like a giant beacon for radars and radar missiles

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It would be good to see more mixed battles in sim on the larger maps.
Ships - helicopters.

But the lower tier helicopters would be unusable with the current AI AAA on the battle fields and convoys.

I would rather see achievable goals in EC than adding new things.

It’s neglected and broken as it is.

Attackers that plow into the ground.
AAA that one shots you 2km away.
The zombers diving with rockets on the runways.
Invisible aircraft in VR.
Ugly cockpits in the bombers and lower tiers.
Not being able to used the cockpit MFDs -instead having to lose all situational awareness to target ground troops.
Being unable to join or find friends in the servers.
Not being able to use torpedos - due to ships AAA
To name but a few.

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+1 I’d love to kill ground targets in my helis in peace for once

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I am largely in favor of helicopter participation in SBEC.
When adding helicopters to SBEC, it is better to add a helipad separate from the airfield.
I also think that reflecting the appearance of enemies in helicopter PvE in the SBEC will make it more thrilling and fun, as well as more dangerous at low altitude.

I think there is a danger of a lock to the airfield with helicopter implementation at SBEC.
But on a narrow map such as Tunisia, airfields are often monitored from high altitude and shot down immediately after takeoff, so I think adding a heliport and placing anti-aircraft guns around it at the same time would reduce the impact a little.

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The biggest problem (rotors not reflecting radar) has just been added!!!

This alone would pave the way for Helicopter participation in Air Sim matches. I think this would make a great addition. They can help out with ground battles/bases and fix the painfully slow heli grinding.

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While i voted yes and would love to see this happen…
Get this…
Helicopter RB?
the same as HELI EC rn but with higher rewards (rp per kill) and instead of auto reload, we have zones like a,b,c,d, etc for reload that you can capture

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Didnt know that, that is very cool and yes would make a big impact on how they interact with the rest of the game.

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I haven’t had a chance to test them yet, waiting for the top tier GSB rotation. Until then I am cautious to call it fixed.

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Honestly the air defense in this case can be done with a low-poly (think similar to original tank models in air RB) long range SAM like I-HAWK or 2K12 Kub, which need their own large radar detection system and tracking system (usually individually trailer mounted) that could cover air defense up to like 20-30km (or more, depends on system) if implemented correctly. It would also dissuade airfield bombing because you’d need to first disable the radar with an anti-radiation missile (which would probably also be needed), essentially killing two birds with one stone.

Personally here I think it would be best for something like this to be only defended by MANPADs, since most “heli bases” are usually ad-hoc and setup temporarily. In that sense they could be also extremely hard to find, because you wouldn’t have an obvious radar signature to guide you there from the air defense.

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Just turn the bombing targets into Helipads. Gives them risk and reward for spawning closer to the frontline. Helipads are ad-hoc, but are very obvious as they create quite the environmental impact either cutting down trees or rotor wash disturbing brush. They shouldn’t be stealth bases.

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With the radar changes and rotors finally getting radar signatures, helicopters are no longer the stealth aircraft they once were. However with the multipathing effect still as exaggerated as it is, and “‘certain’” helicopters getting to just be immune to IR missiles from all angles, they are still not suitable for ASB.

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If that’s the case, why not just kill it with GUN?
Besides, the point about not responding to IR would be enough of a problem with GRBs and the like.
This would be an insufficient reason why helicopters should not participate in ASB.

Lmao too much butthurt so you flag the response til it gets taken down

See below for the gaijin censored version

Yes throw away every advantage you have against a helicopter and fly headfirst at it for guns. Meanwhile he can point and click with mouse aim on your helicopter and then his autotracker will do all the work for him in butchering you with his 20-30mm or in the case of handheld Russian helicopters, shove a PF Vihkr down your throat. Truly genius response.

It is 100% a reason to keep them out of ASB. If they want to play in Sim then they need to be properly modeled to the level of Sim aircraft. That includes deadzones in their DIRCM. Until that is resolved then no, they should not get to play in Air Sim

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As for the Vihkr threat to aircraft, the Su-39 and Su-25T are already available and will not have a significant impact.
More importantly, the main problem is that helicopters cannot be studied by aircraft players.
It is important that helicopters be made available at SBEC so that aircraft players can easily build a foundation for researching helicopters.

Vihkrs coming from a frogfoot are in no way comparable to vihkrs from a vehicle which can literally turn on a dime, and point and click on any direction. And if you don’t think they will have a significant impact you are not educated enough on the subject for this discussion