recently me and a p51 lost a match because the bf109 was just circling his airfield and we could do nothing but watch as time ran out due to our side being on 1.3k tickets while the enemy had over 4k. we need a way to punish or stop airfield campers like by making their aa turn on them for cowardice or just stop wokring
bro, just go and kill their spaa and mbt’s in the middle of the map. There’s no punishment needed, just win through tickets
The punishment is that if they land to rearm/repair, the game detects them as inactive and they lose.
one guy flies top cover while the other guy farms ground units
yes af camping is lame but there were absolutely things you could have done
While this seems like a simple problem that can be solved by just running tickets, it unfortunately is a bit more of a complex issue. The biggest problem being, not all aircraft, especially fighter aircraft, can carry ground ordnance or cannons with rounds that have enough penetration.
Just an example from personal experience, recently I was flying the USA BF 109 F-4. I was in a 1v2 with the last enemies being a bomber in outer space flying the edges of the map and a Yak-3P that would not leave 1-2km from his AAA.
The remaining AI on the battlefield had been medium and heavy tanks along with 4/4 bases as they had enough time to respawn. There was nothing I could do, the F-4 in the US has no bombs/rockets and only has 120 rounds of 20mm and 1000 rounds of 7.92mm. The 20mm MG151s armored target belt consists of APHE/IT rounds that have a max pen of 21mm at point blank range on a flat surface.
So what options do I have?
Attempt to fly 20km+ to catch up to a bomber that is returning to their base with just minutes remaining, or should I take the bait and fly within throwing distance of the enemy AAA? Players in this situation like I had been, quite literally have no option but to go on a suicide mission, rewarding the enemy player for abusing the AAA system or return to the airfield themselves and take the loss. Either way the player abusing this game mechanic comes out on top, which in my opinion points towards a glaring flaw in the design philosophy of Air RB given that it is supposed to be competitive with those who have the higher skill levels being rewarded.
…you two have zero clue how to play the game from a tactical perspective, zero map knowledge and even worse, had the chance for an easy win and threw it away like rookies.
The replay:
Gaijin Entertainment - Single Sign On
Everybody can watch the replay in order to see why you lost:
Instead of doing the right thing = let the P-51 kill pillboxes whilst you provide top cover; both of you decided to die trying to kill a landed enemy at the same time. Even as you succeeded doing this the following ticket drop grants you a defeat if all players die in this process.
…players like you from spreading plain lies in the forum, addressing “problems” they created based on insufficient know-how how to play the game.
A few facts:
- You played 2 vs 1 with 2 lev 100 players vs a level 13 player in a 109 after 11 minutes - giving you 14 minutes time to do the right things. I do not count your moron in Spitfire which killed himself trying to take off.
- You and the P-51 had the chance to kill the 109 ~ 13 minutes, but you wasted all your ammo on ai planes (P-51) or ground (you) and were forced to rearm. The 109 was totally distracted by killing a bunch of ai planes flying as a group and would have been ez prey.
- So whilst both of you rearmed the enemy player widened your ticket gap and retreated to his airfield flying a few circles and landed - and got killed by your P-51 whilst repairing.
- Your ticket argument holds no water as all you had to do was to kill about 12-15 pillboxes to equalize the tickets - easy job for mouse aim players like you with 2 guys killing 6 -8 in 5 minutes no challenge. Each pillbox is a mission objective and reduces enemy tickets with roughly 250 tickets - whist the late spawning truck clusters (3 x6 clusters) can be killed with 7.7 mm LMGs which have a similar impact.
As a summary:
It is rather rich that you try to blame others for your own mistakes - and even ask for empathy. A good player would have known how the enemy ticket lead was generated and what to do as countermeasure.
Prop Air RB is no pure TDM mode and the ticket topic adds another layer of complexity - especially on very old but revised maps.
What a bunch of nonsense.
Your scenario description (high bomber, camping Yak, ticket disadvantage) proves that you have severe issues to identify the root cause of your defeat: You.
-
Even acknowledging that gaijin tries all they can to eliminate actual skill as decisive factor your main flaw is looking for excuses for your own wrong decision making.
-
The issue is that actual skill requires to kill the right targets at the right point in time and to adapt to special challenges like asymmetric maps with severe advantages / disadvantages for one team regarding ground units.
-
Just a handful of maps have the combination of ai tanks as primary goals for one team and much easier to kill light pillboxes for the other team (like Sicily, Tunisia, etc.).
-
That means also that you are either forced to avoid space climbers or to protect own strike aircraft able to kill tanks to have even a chance to win.
Ticket leads are the result of actions - and add an additional layer of complexity - and prop Air RB is not entirely a TDM mode.
Sounds like the Bf player acted correctly. They knew their team was ahead on tickets and so had no reason to abandon a defensive posture. The objective after all, in a team-based game, is to win.
One of you could have held them hostage in their AA bubble while the other went after AI targets.
Therefore this is a team issue in a team game. No single player can replace the entire team. If you end up in this situation it means that the other 14 guys on OP’s team, some of which would have certainly been suited for ground pounding or downing AI planes, didn’t do their jobs properly, and so you’re stuck at the end with a numbers advantage but a ticket disadvantage. Comes with the territory.
The option you’re looking for (how can I alone make up for the deficiency of the rest of the team) is not gonna be available to you in any case. As is often the case in WT, by the time you get to that late stage, the pieces are already on the board and you’re either reaping the rewards or paying the price of collective good maneuvers/mistakes.
And this is what they demand other players should be punished for…
Seems to be the prevalent culture among the player base. The idea of cultivating your own skill instead seems to be perceived as almost offensive at times.
Lmao
Thats hilarious stuff man, you’re right.
Me, with 5 kills and the last person on my team, its MY fault our team lost and its MY fault the Yak was airfield camping with 0 kills btw.
Solid logic there pal.
Edit: I can see why you are so adamant in defending this practice, just reviewed a few of your matches and on the first page, just randomly picking different games to review I found four matches that consist of you airfield camping.
https://warthunder.com/en/tournament/replay/503157991412550144
https://warthunder.com/en/tournament/replay/503104587789138154
https://warthunder.com/en/tournament/replay/502711787259660320
https://warthunder.com/en/tournament/replay/502543901282871003
Take L because your team wasnt good enough to achieve ticket advantage / kill all enemies.
That’s where you are wrong, the team was good enough and the win was easily achievable under normal conditions, why do you think the player resorted to airfield camping instead of taking the fight with the last remaining enemy?
The issue is that a player abused AAA resulting in the match coming to a standstill and forcing a win condition by simply flying in a circle around their airfield.
What do you mean by “normal conditions”?
Because he knows he has more tickets and its safer to airfield camp. Plus rp bonus for time spent in battle.
Win condition was forced by having more tickets at the end of that match.
Being defensive should require effort. Camping the airfield does not.
All they need to do is disable AA for the last 5 minutes of the match. Done. problem fixed.
No need to punish anyone, or get overally complicated.
AA exists for a reason, and its a good reason, nothing would be more annoying than trying to rearm and being killed on the ground. But if massively outnumbered, why wouldnt you exploit the AA for protection, there is usually more than a few stupid enough to try and run the gauntlet, get killed and then it makes taking on whatever is left waaaaaay easier.
thats the thing it doesnt work anymore. he sat on the airfield for 3 minutes and we couldnt do shit
btw airfield camping is bannable
we wouldnt have been able to drain tickets fast enough as we both had to rearm at airfeild due to out of ammo
drop ur statshark then lmao, also pretty sure i know how to play as a 5 year vet <3
That means your team (not just you and your wingman) should have worked on tickets more throughout entire match. So you wouldnt end up in such position.
Its quite hard and even outright impossible sometimes to squish out drops of teamplay in war thunder but its just how this game works.
and a small fact for ya. i couldnt have killed the 109 with only 7.62s as my 20mm was empty <3 maybe look at ammo values before spouting nonsense