Add 2nd Airfield as Bombing Objective

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

Base bombing is often one of the only ways some aircraft can earn SL and RP and with no limit to how many players can carry ordinance to destroy bases, it can a very daunting task to achieve

Historically heavy bombers were used in bombing runs, these being done by squadrons of up to 12 bombers in formation where they would carpet bomb big important targets, not lone wolf b 17 suicide missions for a single emplacement
image

While light bombers/strike aircraft would deliver a precise punch to less reinforced enemy positions in a hit and run manner

Currently as it stands in game, some bombers being too slow, some being strike aircraft carrying bombs and some being fighters carrying bombs and rockets.
Base bombing can be a hurdle and sometimes impossible as there are only 4 bases and sometimes you just can’t get to them before someone else does and get shot down, I’ve seen myself having to carry around my bombs waiting for a base to respawn on multiple occasion

To try and alleviate that I’ve thought of the following changes:

Since above certain BRs there’s an unprotected airfield, I suggest that after all 4 bases have been destroyed and the match timer hits 15 minutes, the 2nd airfield opens up as a bombing target with infinite HP, bombing this airfield gives a reduced bombing score but will slowly drain the enemy’s tickets
doing this will give slow bombers a way to impact the result of the game instead of just being candy for interceptors and add an incentive for bombers to strategize and;

Faster bombers/Strike aircraft instead of just heading to a base, dropping and crashing now have a reason to go ahead of the slower ones, destroy the bases, return, rearm and side climb until the airfield objective opens

Would give the slower bombers a reason to side climb, play the long game and stay together in a defensive formation instead of diving to try and get ahead of faster bombers/strike aircraft only to be intercepted or beaten to the target

To make this airfield a bit more secure for allies and a risk for hostiles, SPAA would be added around it but not as many as the main airfield, this way light bombers can’t just rush it down once it opens and would need to climb to a safe altitude

8 Likes

I don’t know why they remove the ability to bomb airfield at some BR in ARB. It was part of the fun of being able to intercept every bombers before the ennemy win.
It was like an unprepared optional objective and it was fun.

I just hope they can make bombers fun again and bombing airfield for the win is part of it.

3 Likes

Still mad how they made bombing useless for the match outcome. Such a rework is long overdue imo!

3 Likes

I find the idea of a bombing target with infinite HP very innovative and very useful as one approach.

Whilst i voted yes, there are some flaws in your suggestion:

  1. 15 minutes timer way too long
Summary
  • If we agree on that we talk exclusively about BRs with actual bomber classification (so mainly props) 15 minutes are way too long.
  • Heavy bombers face hordes of air spawn planes and fighters without the skill to fight enemy fighters so they go exclusively for bombers. Besides the contrail issue which reveals the position, alt, speed and flight path it is extremely rare to see a 4 engine bomber alive after 15 minutes.
  1. Secondary airfield no target
Summary
  • The secondary airfield is already the preferred destination for low effort fighter pilots looking for easy kills, these guys are just too lazy to climb for a bomber. So the number of rookie pilots landing there is rather shrinking as they get farmed like there is no tomorrow.
  • Opening the main airfield makes way more sense as the chances to get a bomb kill increase significantly.
  • But the main killer argument is the reintroduction of af aaa on forward airfields - the deletion of af aaa reduced the number of no-fly-zones to 1 and should not be reintroduced.
  • Gaijin has a very long history of being unable to define proper accuracy settings for any kind of aaa.
  • On top of that: Bombers like B-29s, Tu-4s etc face more or less exclusively early jets. Most of those maps have therefore just a main airfield with one very long runway as most jets can’t take off from the usually way smaller forward airfield - so without choosing the main airfield as primary target when bases are gone, those bombers won’t have a benefit.
  1. Strike aircraft & fighters with bombs - challenge needed
Summary
  • From a pure game play and immersion perspective any kind of aircraft without a bomb sight should attack tactical targets and bombers strategic high value targets.
  • As the game requires RP and SL to progress i understand the reasons why non-bombers attack bases. But to be clear, killing a base was never a challenge. Getting through the enemy fighter screen to the enemy airfield multiple times with the requirement to outclimb af aaa was the challenge.
  • In order to give those non-bomber guys an authentic feeling of these efforts they should face the same challenges like a “real” bomber - with some experience it is no problem to hit the airfield with either a very steep dive from way above 4 km or with a high speed attack with a much flatter angle. I have done both on the 5 or 6 maps with a “killable” airfield without getting a scratch (190 F-8 and SM 92).

Have a good one!

1 Like

this or just more bases, im tired of fighters with napalm reaching the bases before me