Attack the D point, visualized
I was going to write the bug report, but I believe it won’t go anywhere. In a similar bug report about ASRAD stabilization + ASRAD-R sight is not stabilised, it was marked as “not a bug” because “Stabilized sensor unit != Stabilized launcher.” In the case of ADATS, the module with sensors is stabilized, and there’s no mention of the launchers. Having only the sight stabilized would already be nice, regardless of whether the launcher is stabilized or not. Anyway, if someone wants to give it a try, feel free to report it.
Yea, that sure did happend…
Sadly they do consider weapon stabilization more important than the sight stabilization, even in a case like missile vehicles.
@Smin1080p_WT would it be possible to pass things like ADATS, ASRAD etc. to get stabilizer based on the sight stabilization, not launchers stabilization, as a suggestion (as in bug reports one)?
I’ve already reported the ADATS missing a gun stabilizer 3 months ago, TWICE, and both reports were ignored.
i might do it, gonna edit this if i do
edit: did
Is this a game limitation? Aren’t the sights linked to the main gun so if the sight is stabilized and the main gun isn’t, it would mean that the sight is “unstabilized” ?
Are there vehicles where the sight is independent from the main gun?
No, as of now devs need weapon to be stabilized, not sight. So if a tank has stabilized weapon, but not sight, it gets stab in game. If the sight has a stab, but weapon no, it does not get a stab.
even so, the 25mm should’ve also been stabilized and the only one unstabilized would be the missile launchers
Missile fails to reach Mach 3, it peaked at 2.93 (end of 2s burn time) and instantly started to slow down
Thanks. I’ll try to add some sources to the MIM-146 rocket motor performance report later
Spoiler
SCHWEIZER SOLDAT 7/83 p. 17
The smokeless solid-fuel rocket motor accelerates the wingless missile to over Mach 3 (3700 km/h) within three seconds.
ASMZ 12/1984 p. 649
During the course of these trials, the main requirements for the missile, such as acceleration to a speed of over Mach 3 within approximately three seconds, flawless aerodynamic behavior throughout the entire flight duration, and smokeless combustion of the engine, were successfully demonstrated.
yeah, ouch, not gonna give it 60g
they closed my report on the stabilized sights as the gun doesn’t have a stabilizer and both of which are connected…
so first the gun has to get it’s stabilizer, then the sights will be able to and not one without the other
we should support this, otherwise the adats won’t receive either a stabilizer for sights or 25mm
I’ve had enough of these developers, f**king SHOOT ON THE MOVE capability apparently doesn’t mean what it literally is according to them, just pulling excuses out of nowhere
AFAIK the AMX-32 and 40 only have stabilized optics while having stabilized guns in-game, so the ADATS should receive it as well if I am correct
well they don’t want to give it for whatever reason, and it’s pissing me off now
sources after sources, they pull excuses out of thin air just to NOT buff nato vehicles because they’d be too op apparently…
Why can’t they just make aiming sight stabilized (and force ADATS player to use gunner sight[optic])
Just like what we had with MBT where we had stabilized main cannon but still can fire HMG that are not-stabilized on the roof .
indeed, this would be a great idea, even better if they made the optics elevate 85⁰ upwards with the launchers
they finally saw it and closed it, saying it exists internally and they also said nothing specific is said in the documents, bruh
Their weapons are stabilized by linked to stabilized sights. It’s not the same case.
There is currently no direct evidence that ADATS 25mm is stabilized. I previously wrote a report using the same source and it was rejected.