ADATS, what Gaijin got wrong

It’s laser, the guy showed me the entire missile assembly

Got it, it’s interesting that in later missiles 9M311-M1, 9M335, 57E6 the laser fuse was replaced by a radio fuse. Perhaps it has certain advantages over the laser.

IR/TV track isn’t even modeled correctly in game, so yeah a lot of problems which won’t be addressed

And as for the Pantsir-S1 yeah it has radar problems that’s why a whole new version was made, but I have seen it shooting down every type of ordnance(from Spikes to bombs), the thing is that it has to be aimed directly in front off of it because the missile is just so fast it usually ends up behind the ordnance it’s tracking

I do believe a bug report was accepted regarding VT1s Gs at long range, but not the 15km range one

As for the others I do not know anything else

Once I get the documentation in the upcoming week I’ll be able to send it here, fortunately it isn’t classified

For VT1 there is report for both manouverability and range.

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Only saw the maneuverability one being accepted

https://community.gaijin.net/issues/p/warthunder/i/srVDgp1aBFSB
I would know, i made it

Was a new version of the radar created? It seems to me that the problems with the stability of the S1 radar in the game are fictitious. Of the problems with the radar that I read about, it was stated that it has a dead zone in the form of a funnel on top and perhaps some weather dependence due to the high frequency of 37 GHz. In addition, it is unlikely to be significant at distances of up to 25-30 km.

Top right, Technical data, at the end of the paragraph

Can’t send the doc, maybe I could find the site

Thats just forecast
https://www.forecastinternational.com/archive/disp_old_pdf.cfm?ARC_ID=1057

Until I get something else, this is honestly one of the only sources we have above 90cm of pen

Brochure
image

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Yeah I know, but it just states higher than 90, no specifics given

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Pantsir-S1M

But maybe Gaijin didn’t model the Pesa radar in game well either? I haven’t looked into it

The problem it has in game, is that it switches targets, but all radars do so in game.
As if it is made correctly, i will be looking at that in near future
image

I remembered, somewhere on the forum I saw a MIM146 missile in a section along its entire length, and there is nothing to create fragments except the cumulative charge body and the missile body itself. In fact, this is very bad, anyone who has read at least a little about SAM missiles will understand what I am talking about.

image
image

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I think the problem is because it’s TWS, and now in game all TWS radars switch targets if others are in the vicinity around the one you fired at, like all the Fox3s going for the missile fired by the target you’re locking in TWS before it goes pitbull

I mean irl it formed a very beautiful fragmentation as I was showed, I just hope I can get the picture to put it here

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here you can see that there is a cumulative crater and explosives around it. there are no ready-made striking elements, unfortunately.
Could you please share the document on the Pansir? I would be very grateful.

Yes, that’s a good point, as I understand it, all SPAA/SAMs should be able to switch targets in a 360-degree circle, not just in the capture sector. After selecting a target in a circle, you need to press the target capture button and the turret should turn to the target automatically and rise to the desired angle.