https://community.gaijin.net/issues/p/warthunder/i/srVDgp1aBFSB
I would know, i made it
Was a new version of the radar created? It seems to me that the problems with the stability of the S1 radar in the game are fictitious. Of the problems with the radar that I read about, it was stated that it has a dead zone in the form of a funnel on top and perhaps some weather dependence due to the high frequency of 37 GHz. In addition, it is unlikely to be significant at distances of up to 25-30 km.
Top right, Technical data, at the end of the paragraph
Can’t send the doc, maybe I could find the site
Until I get something else, this is honestly one of the only sources we have above 90cm of pen
Brochure
Yeah I know, but it just states higher than 90, no specifics given
Pantsir-S1M
But maybe Gaijin didn’t model the Pesa radar in game well either? I haven’t looked into it
The problem it has in game, is that it switches targets, but all radars do so in game.
As if it is made correctly, i will be looking at that in near future
I remembered, somewhere on the forum I saw a MIM146 missile in a section along its entire length, and there is nothing to create fragments except the cumulative charge body and the missile body itself. In fact, this is very bad, anyone who has read at least a little about SAM missiles will understand what I am talking about.
I think the problem is because it’s TWS, and now in game all TWS radars switch targets if others are in the vicinity around the one you fired at, like all the Fox3s going for the missile fired by the target you’re locking in TWS before it goes pitbull
I mean irl it formed a very beautiful fragmentation as I was showed, I just hope I can get the picture to put it here
here you can see that there is a cumulative crater and explosives around it. there are no ready-made striking elements, unfortunately.
Could you please share the document on the Pansir? I would be very grateful.
Yes, that’s a good point, as I understand it, all SPAA/SAMs should be able to switch targets in a 360-degree circle, not just in the capture sector. After selecting a target in a circle, you need to press the target capture button and the turret should turn to the target automatically and rise to the desired angle.
No. At least not yet.
It is not all, but most of them. What i meant it that for example when there is a plane and you lock it, if it for example fires a missile your radar might simply change targets. Same thing happens when there are for example 3 missiles next to eachoter. Radar in game dies.
and this behavior in my opinion is absolutely abnormal. I read several books on radar (as far as my meager brain helped me) and not one claimed that the capture could jump in such a way.
It is abnormal, it was accepted as a bug, I hope they fix it soon
First the TWS wouldn’t stay locked on the target you selected since the F14 was added, and now this
I have the same one, it is in the public domain, but from 2019. And I was interested to know if there are any differences between them or if it is just a re-released edition.
that is a different file.
If you mean secrecy, then there is definitely none. What gets into the Internet is automatically no longer a secret. As they say, the Internet remembers absolutely everything 😂.