ADATS, what Gaijin got wrong

Is this a game limitation? Aren’t the sights linked to the main gun so if the sight is stabilized and the main gun isn’t, it would mean that the sight is “unstabilized” ?

Are there vehicles where the sight is independent from the main gun?

No, as of now devs need weapon to be stabilized, not sight. So if a tank has stabilized weapon, but not sight, it gets stab in game. If the sight has a stab, but weapon no, it does not get a stab.

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even so, the 25mm should’ve also been stabilized and the only one unstabilized would be the missile launchers

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Missile fails to reach Mach 3, it peaked at 2.93 (end of 2s burn time) and instantly started to slow down
image

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Thanks. I’ll try to add some sources to the MIM-146 rocket motor performance report later

Spoiler

SCHWEIZER SOLDAT 7/83 p. 17

The smokeless solid-fuel rocket motor accelerates the wingless missile to over Mach 3 (3700 km/h) within three seconds.

ASMZ 12/1984 p. 649

During the course of these trials, the main requirements for the missile, such as acceleration to a speed of over Mach 3 within approximately three seconds, flawless aerodynamic behavior throughout the entire flight duration, and smokeless combustion of the engine, were successfully demonstrated.

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yeah, ouch, not gonna give it 60g

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they closed my report on the stabilized sights as the gun doesn’t have a stabilizer and both of which are connected…

so first the gun has to get it’s stabilizer, then the sights will be able to and not one without the other

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we should support this, otherwise the adats won’t receive either a stabilizer for sights or 25mm

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I’ve had enough of these developers, f**king SHOOT ON THE MOVE capability apparently doesn’t mean what it literally is according to them, just pulling excuses out of nowhere

AFAIK the AMX-32 and 40 only have stabilized optics while having stabilized guns in-game, so the ADATS should receive it as well if I am correct

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well they don’t want to give it for whatever reason, and it’s pissing me off now

sources after sources, they pull excuses out of thin air just to NOT buff nato vehicles because they’d be too op apparently…

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Why can’t they just make aiming sight stabilized (and force ADATS player to use gunner sight[optic])
Just like what we had with MBT where we had stabilized main cannon but still can fire HMG that are not-stabilized on the roof .

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indeed, this would be a great idea, even better if they made the optics elevate 85⁰ upwards with the launchers

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they finally saw it and closed it, saying it exists internally and they also said nothing specific is said in the documents, bruh

Their weapons are stabilized by linked to stabilized sights. It’s not the same case.

There is currently no direct evidence that ADATS 25mm is stabilized. I previously wrote a report using the same source and it was rejected.

Hey mind taking a look at my other thread as well? Not sure the other moderator quite understood what I was talking about.

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rejected because of what?

best thing for now is dropping
7a105f558535a010c88fb506e118db7fb09780b4
adats to 11.0/11.3 same as what they did with tor-m1 it has damn 11km range with mach 2.60 all the 11km fly time like literally so dosnt lose sspeed whatsoever unlike adats and its 42g missile at 11.0

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How long does it take for you to get home?

Wasn’t reported because it would be marked not a bug as it only entails the sight.

I mean, it was then reported by someone else, and just as expected it got marked as not a bug: Community Bug Reporting System

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There was a project to develop a naval version called Sea Sprint, entirely based on the ADATS missile design. Among the shared features is the 60 G

https://web.archive.org/web/20040229170240/http://www.oerlikon.ca:80/en/products/arme/seasprint.htm

60 G manoeuvrability in inner-layer ranges (2-4 km)

The heritage of ADATS, produced by Oerlikon Aerospace, includes an outstanding performance record with a mission success rate of 92% in over 200 live firings. Sea Sprint will have a speed of Mach3+, manoeuvering at 60g with a 12.5kg warhead and a range out to 10km […]

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