Adapt Naval Damage Control Presets to Ground Vehicle Repairs

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

Introduction

With the introduction of the new Naval Damage Control system, naval players can configure three damage-control presets and assign different priorities to firefighting, repairs and water pumping.

I suggest adapting the same general concept to Ground Battles, allowing tank crews to prioritize different groups of damaged systems depending on the tactical situation.

This would not simply make repairs faster. Instead, it would give the player control over which systems receive the highest repair priority, while other damaged systems continue to be repaired at a reduced priority.

Proposed repair groups

1. Firepower

  • Gun barrel
  • Gun breech
  • Autoloader
  • Turret ring
  • Horizontal and vertical turret drives
  • Fire-control system and related equipment

2. Mobility

  • Tracks
  • Engine
  • Transmission
  • Steering and drivetrain components
  • Suspension

3. Survivability / Auxiliary Systems

  • Fire extinguishing
  • APS
  • Radar
  • Optics and other electronic systems
  • Other auxiliary modules
    Three presets

Similar to Naval Damage Control, players could configure three repair presets before battle.

For example:

Combat
Firepower → Survivability → Mobility

Escape
Mobility → Survivability → Firepower

Survival
Survivability → Mobility → Firepower

Players could quickly switch between these presets depending on the situation.

Example

If a tank has a damaged gun breech, track and engine while an enemy vehicle is directly in front of it, the player may want to prioritize the gun system first.

In another situation, where the tank is under artillery or aircraft attack, restoring mobility first may be more important.

Currently, the player has very limited control over this decision.

Why this would improve Ground Battles

  • Adds tactical decision-making without directly buffing repair speed.
  • Uses a system already developed for Naval Battles.
  • Gives players more control over their crew.
  • Becomes increasingly useful as more internal modules such as autoloaders, fire-control systems, APS and electronics are modeled.
  • Can remain optional: players who do not want additional micromanagement could continue using a default Balanced preset.

The intention is therefore not to reduce overall repair times, but to allow players to decide what is most important to repair first.

Difference from previous repair-priority suggestions

Previous suggestions have generally focused on manually selecting individual damaged modules to repair. This proposal instead suggests adapting the newly implemented Naval Damage Control preset system to Ground Battles, using predefined repair groups and priorities rather than selecting individual modules during combat.

4 Likes

Easiest +1 I’ve ever given.

However, it is worth mentioning how the current repair system works. All repairs start at the same time, and the timer is just how long until the module with the longest repair has left. In other words, cannon breech(27 sec) and horizontal drive(42 sec) takes the same time as just rhe horizontal drive does. This system makes no sense though so I’m more than happy to see it go.

1 Like