Actions for equality of vehicle systems

As many people may know, the introduction of turret baskets on the NATO tanks like the Leopard 2’s as well as the Abrams has been a very bumpy one, notably with the very minor changes or nerfs to their Russian MBT counterparts.

The T-80 and T-90, while both are different vehicles, they both have various different systems, generators, turret drives, gun cradles, and large sight systems that can very easily be destroyed similar to that of their NATO counterparts.

I’ve already have gone in depth on another thread talking about how the Autoloader alone wasn’t enough of a nerf, and how the introduction of the the actual drives of the turrets (specifically the T-80 in question here) and and hydraulic systems and reservoirs which take up the very holey interiors of these tanks should be added to have them match performance of their NATO counterparts given their exceptional armor profiles and weapon capabilities.

On a side note, the T-80 would notably spew flaming hot hydraulic fluid all over the interior of the tank, while quiet gruesome in the real world, this could be modeled as a simple internal fire that cannot be extinguished and will eventually burn out (similar to other vehicles external fuel tanks) and can kill the crew if they are already damaged given how central in the fighting compartment it would be.

This is not only a fair balance to these vehicles but also a historical balance, as adding systems these tanks have that others are modeled with in game would truly show that there is no bias.

As of right now I don’t plan on adding the T-80 docs and images to this, but in the very likely case of someone crying about it, it will be provided.

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hitting hydraulics does already cause fires does it not?

Yes, but I’m talking specifically in the case of the T-64 and T-80 not even having their hydraulics modeled.

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its a shame that they dont have them yet when tanks like the chieftain 900 and challenger have a “power electronics” component that unrealistically completely disables the gun.

Selective realism

Sadly it’s the case right now, aside from the need to rework the repair speed of some parts and components intentionally taking longer than others a sort of ‘hidden buff/nerf’

Finally found what I was looking for too, forgot I found it on Tankograd.

I’ve pointed this out before, but why is it that your gunner can use the emergency manual controls if the battery goes flat, but if the power system is destroyed he apparently just forgets they exist?

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Don’t forget that the autoloader module doesn’t disable turret rotation smh

It wouldn’t IRL, it’s a separate system connected to the hull, not the turret.

Neither does the turret basket that’s acting like a turret ring in game 😮‍💨

Thus the said systems will never be added

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There are systems in the turret basket itself however, which is why they modeled it, however the direct basket shouldn’t disable any traverse, and therefore should only be a visual model.

There’s also sysems all around the carousel of t series which haven’t been added, it’s obvious what gaijin is doing

I mean, there’s only 3, the front starboard fuel tanks take up that space which is ammo storage. The rest are systems pretty important to simple actions they’re supposed to preform.

Also missing the ‘bathtub’ that would make more spalling inside the crew compartment.

image

This image also shows what I’m talking about when I say the Autoloader is a Hull part, not turret, and doesn’t effect the way it drives left and right.

T-80B
Hmmm

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The turret and gun also have to move somehow which is definitely not just hand cranked so saying you wouldn’t disable the tank when shooting center mass into the autoloader is dishonest since there’s also hydraulics all around including the hull and the inside of the turret which would also be hit, so do you wanna keep being dense intentionally or just admit that they’re being selective in their realism department

I’d agree for an accurate hydraulics tank and system model to be implemented into the T-series tanks with the burning effect it’d cause, as well as the “bathtub” on the tanks that have it, but I cannot agree that the autoloader nerf in particular was a “minor” nerf, au contraire, it’s pretty substantial to be unable to reload or finish reloading your weapon if you’re caught in between reloads, it’s on the same level of nerf that would be disabling turret controls when reloading the gun when the tank is left on 2 crew in a Leopard, Abrams or any other western patent human-loaded tank for that matter.

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There isn’t though, the hydraulics of the Autoloader are centralized in the Autoloader, why the amplidyne generator powers the traverse drives and stabilizers.

The Autoloader still moves separately to the turret basket. The rotation of Autoloader is based in the hull floor. While the turret is rotated from the lip of the roof.

Youre mixing up both autoloaders.
AZ are electromechanical and are based on the hull, MZ is hydraulically driven and they are fixed to the turret
image

image

However, they have separate drives, the drive for the Autoloader not being the turret drive, but a drive in the floor (which can be seen in one of the linked TANKOGRAD T-80 images of the generator and hydraulic system.

I’m not referring that they are aren’t connected, I’m stating that the Autoloader of the T-64/80 use separate rotational drives which are separate to the turrets drives.

If hitting a random piece of metal that has nothing to do with turret rotation disables the leo so should the t series

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