Actions for equality of vehicle systems

As many people may know, the introduction of turret baskets on the NATO tanks like the Leopard 2’s as well as the Abrams has been a very bumpy one, notably with the very minor changes or nerfs to their Russian MBT counterparts.

The T-80 and T-90, while both are different vehicles, they both have various different systems, generators, turret drives, gun cradles, and large sight systems that can very easily be destroyed similar to that of their NATO counterparts.

I’ve already have gone in depth on another thread talking about how the Autoloader alone wasn’t enough of a nerf, and how the introduction of the the actual drives of the turrets (specifically the T-80 in question here) and and hydraulic systems and reservoirs which take up the very holey interiors of these tanks should be added to have them match performance of their NATO counterparts given their exceptional armor profiles and weapon capabilities.

On a side note, the T-80 would notably spew flaming hot hydraulic fluid all over the interior of the tank, while quiet gruesome in the real world, this could be modeled as a simple internal fire that cannot be extinguished and will eventually burn out (similar to other vehicles external fuel tanks) and can kill the crew if they are already damaged given how central in the fighting compartment it would be.

This is not only a fair balance to these vehicles but also a historical balance, as adding systems these tanks have that others are modeled with in game would truly show that there is no bias.

As of right now I don’t plan on adding the T-80 docs and images to this, but in the very likely case of someone crying about it, it will be provided.

hitting hydraulics does already cause fires does it not?

Yes, but I’m talking specifically in the case of the T-64 and T-80 not even having their hydraulics modeled.

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its a shame that they dont have them yet when tanks like the chieftain 900 and challenger have a “power electronics” component that unrealistically completely disables the gun.

Selective realism

Sadly it’s the case right now, aside from the need to rework the repair speed of some parts and components intentionally taking longer than others a sort of ‘hidden buff/nerf’

Finally found what I was looking for too, forgot I found it on Tankograd.

I’ve pointed this out before, but why is it that your gunner can use the emergency manual controls if the battery goes flat, but if the power system is destroyed he apparently just forgets they exist?