It is big enough. 10% turret rotation/gun elevation, faster reload? It means you’re getting on target faster and have quicker follow up shots too.
In planes the vitality and g-resistancenplay a huge role too.
Those are RB numbers. AB crew skill gain is MUCH cheaper (x3 over RB and SB for both aceing and experting).
Me I’d change it so RB/SB were the same as AB*, but that removes some of the incentive to play arcade when both air and ground AB are struggling.
But yeah if you want a fast crew skill boost, playing AB remains your best F2P option atm.
*All RB modes except ARB, to be clear. What’s always held up the 3x differential and kept crew skills the way they are all these years is ARB RP gains don’t work the same way as the other modes because it’s single-vehicle. So because of that ARB has much lower crew skill gain, and that drags down the gains on the other RB/SB modes. Another option would be to tie crew skilling to score instead of RP so that they could better balance all modes.
Yes it MAY make a difference on specific situations…just saying that in most kills/deaths (my own) it has minimal effect…in the sense that decision making and aiming skill is WAY more important than 10% faster turret rotation or reload speed…and most shots that difference is not relevant.
THERE ARE situations where i am waiting for the reload while exposed and faster reload would help…but the difference in crew level is rarely the point.
Not so sure about G levels…i no longer play aircraft…
Again, there’s less relevance of crew level in tank than in plane. Try flying a top tier jet in custom battle, one in expert crew one in new crew. see how long you can pull 7G without blacking out and compare the TTB on botch crew.
The real thing about Ace crews is… the feature could be removed and nothing would change.
@W0ckySlush
One player with an expert crew 75 vs one player with an aced crew.*
Get it right.
And level 75 costs no real life money.
I’ve given an example of a recent match. G.55 Sottoserie 0.
Engaged a yak at high altitude and high speed. We ended up in something that vaguely resembled high speed scissors.
I was forced to ease my pull to avoid blacking out and even then I still blacked out.
I’ve almost had the yak in front of my guns but because of losing control for a few moments, I overshot and ended up on the defensive while having no clue where the yak was for an extended period of time as I had my peripherial vision significantly restricted.
This happened because my italian crew is still fairly low level. If I had 5/5 expert I would not have been G-LOC’d.
This is not an unusual experience when I go from playing my main nations and aircraft to something new in a fresh crew slot. When i first started grinding germany, I’ve suffered tremendously from trying to do high-energy dogfights with my 109F4 while cutting into enemy turns because it led to my vision being significantly restricted and even losing control at times.
I still do the same approach of high energy turns and cutting into the enemy turn rather than staying level and in-plane and I no longer lose vision or control. The only thing that changed was that I have a nearly maxed G/Stamina on the 109F4 and it’s experted.
It’s a shame replays don’t show G-LOC, else I’d go and record the G.55 vs Yak gameplay.
That depends. You can use GE if you dont want to reach the max level by just playing.
On several situations, on both tanks and planes. Even just a half second on tank reload time can make a huge difference
You can, but you get to max G-load skills just by playing props and going through the ranks.
The highest G-loads you’ll see are at jet BRs, and before then they tend to be 5.3 - 6.7 where G-loads become somewhat concerning.
By the time your air crew is at 5.3 - 6.7 you’re likely maxed on stamina and the other one, and are at least 1 rank into the others.
Depends how you look on P2W.
In my opinion if you can get something without paying then it’s not P2W, but it certainly is pay to progress and is extremely scummy to do on certain mechanics that alter the gameplay itself.
Which is really stupid to me. Why is RB punished?
And SB. Only AB has the 3x multiplier on crew skill gain.
Yeah, that too. Its really stupid.
if anything AB should be 1x, RB 3x and SB 5x
Yeah, increasing skill gain across the board without equalizing the modes could lead to some really odd multipliers for AB players. And again, RB is anchored there by ARB, otherwise I suspect they’d have changed things the way you and OP want already.
I get what you are trying to say, but your example is way too extreme.
Why would a player have a lvl 1 crew in an F86?
The difference between the aced crew and the opposing crew would not be even close to what you are suggesting.
Only example I can think of that fits would be Israel ground crew… starts off in m51 at BR 6.3 with a novice crew. THAT is just brutal.
Also turret traverse and gearshifting speed. Might be placebo but the Chieftain felt a lot less sluggish when accelerating after I unlocked the fully aced crew.
Getting 5/5 costs 500 000 RP. 250 000 per G and Stamina.
500 000 is obtained by taking the 5000 XP required and multiplying it by 100 for RB/SB.
You need G and Stamina for 3.7 aircraft already (F6F-5 Hellcat). The Hellcat LIVES off of G tolerance as its ideal playstyle is to lure opponents into a downhill spiral where it can pull its incredible corner speed to beat just about anything not japanese.
Now, if crew skills didn’t exist and we had Il2:GB style G system where everyone starts blacking out above 5G, things would have very different dynamics. Instead, we have people with semi-realistic G tolerances (a noob crew) and absurd ones (an ace max crew). Not having a maxed crew makes a significant difference.
Also, your “you will have likely maxed on stamina and G-tolerance.”
Look at my german tech tree:
Now look at my 2 crew slots I fly planes in (a 109 slots and a 190 slot. The 109 is played way more often than the 190. I only play the 190 when the BR bracket is 3.0 to 4.0 in sim and only if the enemy team is mostly americans.)
What did you say again about “Easily maxed by the time you reach 5.7?”
britain as comparison:
Italy as comparison:
USSR as comparison:
Japan:
America:
IMO crew skills are also a big contributer to 1DL and grinding new nations. At least for its too retarded to sit around and wait for a 40s barrel repair while an enemy with an ace crew can do it in 20s.
There is always the possibility of someone buying a higher BR premium. I dumped £5 into crew skill when i purchased the Mirage F1C200 and AMX A1A because I was fed up of G locking and even lower stuff like the Spitfire Mk2A Venture I purchased Ace for because I kept G locking.
Lol, is the repair time being twice as short, or the crew replacement time being 13 seconds instead of 8, supposed to have a minimal effect? What about the 25% reduced reload time?
i mean it is bad investment because its too expensive for a marginally better crew than an experted one which is good enough in most cases. obviously everything is quite well playable with expert crews, an aced crew still gives you an edge.
whether thats reload time, gun handling, survivability (survive more shrapnel from bad shots and lower probability of fuel tank explosions) higher crew threshold in naval and quicker repairs. To say it isnt an advantage would be a lie.
And thats not even where its most notable. Because thats in high g sustained turns in fast jets, and toptier air is literally impossible to play competitively if you dont at least have an experted crew (and you dont wanna fly around staring at a dark grey screen) combined with a higher scouting range for planes and incoming missiles.