Now you’re talking!
Let’s give players Leopard 2a7Vs at the beginning of the game, I’m sure they’ll be great team mates!
@ULQ_LOVER
Apparently someone is mad as reported my message. (Not saying you).
Now you’re talking!
Let’s give players Leopard 2a7Vs at the beginning of the game, I’m sure they’ll be great team mates!
@ULQ_LOVER
Apparently someone is mad as reported my message. (Not saying you).
No he didn’t. The word ace never appears in his quote. He refers to a fully upgraded vehicle and a fully upgraded crew. You interpret this as aced for this vehicle, I interpret it as level 150 (for ground).
If i give 3 choices in my question, normal, expert and ace and he says fully upgraded how could it be anything besides ace when that is the maximum upgrade for a crew?
I want Crew skills gone as a whole or reduced to minimal levels, but I accept that some major changes are very unlikely to happen. Some minor changes like reduction in RP/SL costs might happen, but I think that’s it.
They have less autoloaders, yes, but having Ace is always beneficial when it comes to your own performance. Some people don’t see the problem as they’re playing lower tiers and Acing their tanks anyways due to much less costs. Just like some don’t see an issue with stock grinding, because they grinded out their WW2 tanks in 10 battles.
I think they work on a single value to determine balancing, which is efficiency.
Reload speed is just a single metric they can fiddle with to increase/decrease said efficiency.
Not every buff/nerf is due to statistics, it might be for “realism” like those engine governor things and whatnot. Reload speed affects all crew levels so basing the changes solely on Ace value doesn’t make sense.
Because he just didn’t specify more precisely than what he said? You didn’t get an answer on that part.
You are reading what you want, not what is written.
Written is and was: Balance is about SL.
Exactly its a value they can change for manually loaded vehicles to increase or decrease efficiency and as such it only makes sense if that value is somewhat stable and doesnt change by significant amounts on a individual vehicle.
It might, as weve already agreed upon, be that way for the inital implementation of a vehicle and that still doesnt change the fact that every subsequent change will be unfair to either manual loaders without upgraded crew or autloaders depending on the specific situation/vehicle.
Is an ace crew an update to a fully leveled crew? So yes i did get an answer. And even if Smin meant the other thing then that still means that the current situation is stupid since that would be a major detriment to autoloaded tanks.
It’s stable in a sense that all crew levels will get reload speed increased if Gaijin decides to give them a buff.
7.8s becomes 6.5s.
6.9s becomes 5.7s.
6s becomes 5s.
Gaijin likes their averaged numbers and as long as average experience is balanced they seem fine with it.
Depends on the situation, but to me it looks like autoloaders might get the short end of the stick more often, especially for people that are willing to grind/buy Aces.
If we assume that the average crew level is non-Expert maxed, then stats of the vehicle in question will contain that average crew. You’re then allowed to either grind or pay up to receive even better performance, at which point you’re playing a vehicle that’s better than perceived average.
For autoloaders, you’re stuck with the average performance and you can’t improve it even if you wanted. The biggest “losers” of this system are people with no crew level on manually loaded tanks and biggest “winners” are those that can get Aces on manually loaded tanks.
No, it is an update to an experted crew. It can be an update to a lower level expert crew. Ace has nothing to do with fully leveled crew. Ace does not influence crew level.
Yes, you got an answer. But it didn’t tell you what you wanted to know. You just wish it to be there…
Maybe the average crew is simply that: The average of the vehicle performance across all players. No matter what crew. That would be the data they collect.
I wouldn’t have a single problem if they reversed some of the ace 5s reloads in exchange of removing the bonuses, that would net the incoming wild advantage many vehicles would instantly get.
The thing is to get rid of the advantage generated behind another layer of resources, and embed the best load performance within the basic five levels of the trait.
Yeah, the average crew for a vehicle in a given time period would be the average of all players that used the vehicle in that same time period. I just used non-Expert maxed for ease of understanding.
The stats in here definitely weren’t done with all those ~1.2m spawns being with a 6s reload speed, which is their Ace value.

That might very well be true. Just one more reason to, in the best case, abolish the system or at least try to get rid of the difference between autoloaders and manual loaders in said system
This post was flagged by the community and is temporarily hidden.
I’m all for a rework, but because of reasons stated above I believe there’s not much to expect from it.
The inherit difference between the machine and human loading is a problem here, so solving it without some unrealistic features or major disturbances is hard.
I wish we lived in a perfect world where crew skills would just disappear tonight and vehicles would balance themselves out automatically, but sadly this is WT and those things are outside of out reach.
We still have higher crew skill points gain in Arcade than in Realistic, which is really hilarious.
Goes to show how Gaijin isn’t keen on touching legacy systems until their data (probably revenue) shows them there’s an issue.
No need for such a hateful response, as I didn’t even talk to you about it, but addressed CRO.
Yeah and you talked to me multiple times with some useless unnecessarily pedantic stuff that adds nothing to the topic
What vehicles would need their reload reversed ?
5s Ace reload becomes 5.7s reload if you have non-Experts.
6s Ace reload becomes 6.9s reload if you have non-Experts.
5.7s is still faster than 6s.
This change would actually hurt the average player and is only beneficial to those that still don’t have any crew levels.
You’re also getting rid of Gaijin’s revenue stream which might not sit well with them.
That said, what you proposed here might hurt more players than help (if you want to do a reversal on the reload speeds) or straight up give a big buff to average and below average crew enjoyers. Balancing who knows how many vehicles with that new, out of the blue buff would be your next problem.
The thread starts out with:
So far, we have not seen any evidence for this initial statement to be true. All official quotes so far suggest that SL is still the deciding (wholistic) balancing metric. The initial post seems based on knowledge out of the air, “gut feeling” claims. Could we please have some clear proof for this initial statement?
Reload is a balancing metric: Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks - #610
Is it the biggest is subjective. There has been many cases where armor was a balancing issue like oplot’s ERA and the current mess of a BMPT. unique gadgets im not sure what he’s referring to. I know black knight’s APS
Manual reloads are the biggest balancing metric, because they are (theoretically) the only one thats completely at Gaijins disposal to change. The rest should be based on realistic implementation and is therefore much harder to change on a whim