One thing is certain, if you remove reload speed from crew skills you’ll see increase in efficiency for manually loaded tanks, which might increase BRs on some of those or make Gaijin do something to mitigate that.
In my opinion, Ace crews are getting exploited by (mostly) veterans to get significantly better vehicles than what the average suggests. Having more stats which are influenced by crew skill mechanic just increases this. Making a fair-for-all system is really hard if you still want to keep Ace/Expert as they are currently.
Excuse me, but I’m way behind from being a proper veteran. Experienced enough in the game like Motorola? Sure, I suppose, but not a proper veteran. In my case, I don’t even have a large SL stash to freely spend on crews, an usual sign of veterancy.
The true level of vets do have at least over 30k battles, and I repeat, at the very least.
True, someone with 1.3 million RP (if hes F2P) on one tank for sure didnt need an even lower reload on top of their personal experience. Its just very noticable that the entire cre experience system stems from a time where autoloader vs manual didnt really exist.
Im gonna guess that almost no one here has a lot of ace crews to begin with. Were talking about either an insane amount of grind on one tank or simply pay to win. But imagine somehow with probably 100s of games on a singular tank, thats the last person that needs an additional advantage.
so can someone explain to me why the recent buff to certain autoloaders is due to (realism/ best possible reload speed on the range), but giving this feature to other auto-loaded tanks/ manual loaded tanks can only be decided for “balancing reasons”
I mean, Leopards even with an aced 6s reload are still fine and arguably the best.
With this change, at least they would get those seconds now without spending a million SL or researching a million RP just to get the gap (between the basic level 5 load and aced loader).
I don’t really stick playing same nations over and over, as I’m here to grind everything there is, so Ace crew is something I’ll focus on later. Many players don’t follow the same path and they’ll often grind out 2-3 of their most liked nations and stick playing with them for thousands of matches, which is where Ace crew really kicks in.
You have almost 60k battles and your most played higher tier tanks are concentrated within 2-3 nations.
Most key mechanics in WT are archaic and aren’t built with modern things in mind.
We’d need a few updates that are solely focused on mechanic fixing, but good luck making Gaijin do that instead of spamming new vehicle additions.
I don’t stick to playing the same nation either. Since 2020 I had at some point all air trees and all naval trees completed, as well as two heli trees and the US ground tree.
I have gained ace on some crews, usually rank I and II, because I won talismans on them and the requirement isn’t that high. I got ace on the HMS Belfast eventually, cause I don’t enjoy playing those old WW1 ships all that much. So I bought the HMS Belfast to grind rank 5 to the Hood. (before it was promoted to rank VI)
The only “exploit” I have for ace crews is the economy and events, where I use them in “PVE mode” to farm score, research or crew xp. This often leads to the ace crew no longer being used, as the vehicle is moved to the next crew to keep farming.
So I am not professional enough either to have “ace crews really kick in”. At least not in pvp.
In four days, you got forty and a half levels? Impressive.
First, I assume we’re still talking about ground crew leveling with the plane-xp grind you talked about, right? Moving on, it still is quite the way to go until you can unlock expert training on top tier vehicles (level 55 on most). And I have to remember that grind has to be done four times, to get each crew slot and fill a top tier, manual-loaded MBT lineup at the very least.
And I assume you are counting the SL for both an MBT and the crew to train it aside from your previous base resources, right? Because if not, this whole experiment of proving that the current system is fine it’s just contaminated from the get go.
No, this is a plane crew as the event plane was for air. But you could have proceeded similarly to build up a ground crew. Actually, this is exactly what will happen once the air crew is maxed.
I can expert rank VII jets on it now. Not sure about rank 8.
There is no shortage of events.
Not sure what you are on about now, I gamble away the SL I have in excess of 30 million after I bought all free vehicles on the sale. I also experted the rank VI heli I put on it, that was a 7 digit SL sum. Won’t take long to return.
I have done this before in events. Depending on the nations resources, I got even better results. At the end of the event, I should have my first ace qualification.
It doesn’t help that you’re being extremely vague on what and how you are exactly doing to prove the current Expert/Ace qualification system is fair for manual-loaded ground vehicles in particular, that being actually the topic of this thread.
I’m asking you again: Do you know how many SL you had before you started this crusade of supposedly proving this current expert/ace system is fair to do such level of resource spending for top tier (I’m asking TOP TIER, Rank VIII, not Rank VII, that’s not top tier) vehicles?
Because if you’re doing it out of a whim-like “meh, you will eventually get it if you play enough” then I got terrible news, as this post points exactly at such unfairness. That investing over an already assigned and bought tank (combined +1.5M SL investment), with an over-leveled crew to apply an expert/ace crew training (another near-milion and even GE investment, depending) per manual-loaded ground vehicle to get its fastest reload time is an unreasonable burden to make it work (related to how Gaijin balances top tier), while a Type 90, a Leclerc, TKX, T-64 or T-80s get their respective best reload times without investing more than the minimum 1.5M SL on buying the tank and assigning a crew slot, and not even mentioning they don’t need to invest XP on their loader more than a reasonable amount of levels for lower BRs.
From my own side, I still haven’t got 5/5 G/Stamina for my G.55, for my Fw190/Ta152 crew slot, for my yak slot, for my La slot, or my spitfire slots and all of those have… Yak ~30H, Fw/Ta 14, G.55 15, (calculation is ~60 minutes per game. Sometimes it would be much longer than 60 minutes but it averages out).
Nota bene: these are minimum calculations. I probably played these crews longer than listed thanks to ARB/GRB but that just makes my point stronger.
The system is very much the opposite of fine.
It’s not even fine at low BRs (3.0-5.7).
Any claims that it’s fine at top/high BR is absurd.
Ta-152 unable to buy expert (that reward popup is with 200% RP booster) loses consciousness against P-47, loses track of it. On re-engage, loses consciousness while defensive and regaining it causes loss of control."
Bf109F4 with 5G, 4.5Stamina, Expert casually hits 7.9G, sits above 6G for ~7 seconds without vignetting, loss of consciousness, resets briefly, hits 7.4G again and spends another 6 seconds over 6G, another 4 seconds over 6G. Zero loss of situational awareness, zero risk of losing consciousness
Comparing what a maxed (or nearly maxed - 4.5Stamina vs 5 stamina) is capable of against even a partially-filled expert crew is quite insane. The Ta-152 couldn’t even turn with a P-47, The Yak-vignetted after a brief maneuver while the Bf109F4 just sat on the P-38 while riding 6G+ with multiple 7G+ maneuvers without any risk of G-LOC.
For what it’s worth, the Ta 152’s example would be preferred in my opinion. It’s what would be realistic. That 109’s pilot is quite superhuman I feel, especially in WW2 contexts with WW2 cockpits and no G-suits.
There’s crew traits that should be removed from expert/aced crew training bonuses, some aerial ones like Stamina are complete gamechangers by themselves.
I’d gladfully advocate for such goal once this base post gets ever spoken of by any game official, as I humbly believe that the imbalance generated by the requirement of crew trainings is far more pronounced in ground vehicles than in planes, therefore I gave it a priority to set up this discussion.
You are seriously moving goal posts here. I was addressing the issue of crew skill gain, as it had become an issue of the discussion.
Your issue however was worded as general as possible like this. So don’t blame me for not being specific enough. Grinding air reload to +5 costs 3911 xp, grinding tank loader to +5 is 3060 xp. About the same.
I had over 30 million SL. Why does it matter? The crew and expert cost for reaching level 25 summed up to under 60.000SL - one lootbox less.
Once the crew reached level 25, I spend more (expert chopper rank 6) because I don’t want to waste XP that could have gone into ace. As I optimized reload after reaching level 5, reload was already maxed out when I reached level 25.
I am not proving anything here. I am merely saying:
No, I am doing it because China is behind in crews and chinese crews would not be able to be build in an event, as I had no rank 1 or 2 event vehicle from them. After stage 4 of the Mig-25 event, I do. So for variety, I decided that now is the time to have fun, gain a mig-25 and a new working crew with an ace status. I actually enjoy playing the game and the economy in it. So I share my solution to the issue. But you may choose not to copy it.
Kind of.
This seems to be a problem in front of the screen. ;-)
You are simply mismanaging your crews. If you had spend your crew xp a little more evenly, you would have reached level 20 already and could have bought expert. With the result that you would have had better skills across the board than you have now. I do push reload on my crew, but only after I can expert, not before. Before, I spend peanut XP on any skill that is near free. That makes way more sense.
For this, I cite the Yak example: Expert alone is insufficient to maintain parity with a full crew (Bf 109F4). A 5/5 expert allows you to violate human physiology and do superhuman feats with aircraft (the amount of time the 109F4 spent over 7G and even 6G is ridiculous in a WW2 context).
And even if crew level might be available, it’s a lot of silver lions. 15 minutes in a premium Mustang or Ki-61 is equal to 30 000 silver lions assuming you make it back and land, 25K otherwise.
In a Bf109F4, 15 minutes 10K silver lions if you make it home, 8K otherwise.
This is at maximum performance, you cannot exceed it.
Although I’m in full support of your post (hence trying to support it with my own data/examples in an effort to shut down “it makes no difference”), I do wish to contest this. With tanks, repair/crew replacement speed only matter once spotted/hit. It’s significant, but theoretically avoidable with perfect play. Reload matters even with perfect play, but an ambush-focus can mitigate it.
With gunfighter aircraft, G-LOC is a constant issue whether you’re a turnfighter, energy-fighter or strict Boom & Zoom that impacts both offensive capabilities and defensive capabilities by taking away control and situational awareness. Having a 5/5 crew with expert/ace completely changes the kind of maneuvers you can successfully do without losing track of your opponent while a 0/0 crew restricts you to maneuvers that leave you a sitting duck versus someone with a maxed crew (either you pull gently and lose position or you pull hard and black out and fly straight - both of which allow your opponent to reverse a fight or get guns on you.)
Do note my intent with my posts is to emphasize the absurdity of crew skills to people who insist they’re fine or make no difference. I’d offer ground examples if I had recordings to compare things with.
You can’t defeat my argument for the Ta-152 with the Yak example, because it does not apply to it.
The yak is experted. ;-) You complained about the Ta-152, which you can’t expert.
That is your Ta-152 crew. You have 211 xp and level 15. The last 3 steps of g-tolerance did cost you 820 xp. That makes for 1031 xp that you could have spend on vitality, defensive armamets or logistical services to level up to 20.
Then you could use expert and have (for the crew page shown)
Keen vision 4.5 instead of 1.5
Awareness 4.5 instead of 1.5
G-tolerance 5 instead of 3.5
Stamina 5 instead of 2
Vitality 4 instead of 0
The same improvement applies to the other pages.
Your management decisions put you at this disadvantage.