About Nuclear Escalation and the Bomber Damage Model by BVV_d

its a post FX setting. i guess its for cinematics??

i would lose my mind from that and the shaking

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yeah same lol

Did they finally fix the Kh-31’s landing behind the Ito’s?

I go insane just from motion blur (outside of very specific games and circumstances) so anything else affecting image clarity annoys me a lot.

Nope. All anti radiation missiles are still bugged. I made a bug report about it but to absolutely nobody’s surprise its just been ignored

rip, thanks

To Confound those who ask why XD

The air defense is way too strong; a single It0 90M can shoot down all the GBU-62 JDAM-ER glide bombs, or hit us ~20 meters above the ground while we’re performing a sharp maneuver between trees—no problem at all for those SPAA units; even stupid BMPs and light vehicles can hit us with their cannons from a distance of ~3 km…

It’s a cool mode, but even though it’s new, it seems to have already been forgotten. These kinds of minor test changes should be implemented on an ongoing basis. It’s still just one map—a huge game, a big studio, and a lot of money involved—yet we’re still stuck with just one map and unbalanced anti-air defense.

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It would honestly be a big improvement to just make them unable to see through trees, because radar can’t see you if there is a tree (or an entire forest) in the way after all

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IADS (Integrated Air Defense System)

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Thats the one, thanks

That and flying below the radar, and having the frontline SPAA actually be notchable/chaffable would he a major improvement for the mode.

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notching/chaffing saclos 💔

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Notching/chaffing the tracking radar used to actually track you.

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Okay, all the BRs below 12.0 need major readjustments. Yes, America has decent munitions at those lower BRs but you can plainly see in your data that Red side is getting their stuffing punched every match. There is zero flexibility due to the saturation of Sams and AAA. 10.3 and below is almost unplayable unless you’re in an A-10.

Getting rid of the brackets, adding countermeasures to the nuke aircraft, adding high end munitions to the nuke aircraft, fixing the spawn bug (that now doubles the amount of AAA moving around). There are some BR spreads where the nuke plane is the best possible plane in the lineup now.

Systematically choking the life out of the game mode. 22 in queue and 21 of them are US. That should be an indication that the other nations are hurting here.

I’m no longer enjoying this gamemode unless its 13.0 and above. Which is really sad. I had fun during the testing phases. But full uptiers, constant joins in battle with minutes left. I can’t safely use boosters, and its is not enjoyable to fly now.

Also you have no possible targets for a newer player to get any kind of points with. This mode went from a place that I could struggle and grind points to unlock modules to a place that you have to be fully spaded to do anything.

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I never enjoyed it below 13.0 personally. AA felt far too oppressive for the munitions we had available, even as the USA.

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Above 13.0 is atrotricous for Russia

The Itos need a minor nerf but aside from that it’s fine. I do fine when I’m on the red side when playing Sweden/GB

Only 6 hardpoints on most russian aircraft, limited uses and you have to pick targets wisely, and ITOS that are everywhere with more range than the 2s6 that just WIPE you.

Meanwhile Strike Eagles or ANYTHING with gbus absolutely decimate everything, 40+ kills a game, no Russian aircraft can keep up.

Then it leads me to wonder too that with the whole Kh-38MT controversey. What would they even use, frankly it’s the only thing in this gamemode keeping them competitive.

S-300s and Pantsirs asleep and wiped everytime without fail. I’m baffled

They should bring back more BUKS into the mix, move the S-300s further to the backlines, and introduce a mix of Tors and 2s6 to keep things interesting for U.S teams, because frankly the 2s6 is a laughing stock.

Funny thing too is that if any NATO aircraft end up fighting ITOs or any of their own SPAA, they have enough ordinance to outright overwhelm it, on-top of low rcs munitions

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Go kill the SAMP/T if they’re so bothersome to you. Takes all of about 5 minutes to take out the long range SAMs.

All of the SPAAs should be moved further to the backlines. They’re far too easy to kill.

no

also no

also no, I use the F/A-18F’s HARMs on them. Usually just takes one or two.

Dedicated ground attacker doing dedicated ground attack well, who would’ve thought