About Nuclear Escalation and the Bomber Damage Model by BVV_d

I forget the specific name, but these kinds of SAM systems are networked. Any radar in the network that detects the target communicates it to the rest of the network

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ok while that makes sense, that literally turns every ordinance thats not somewhat stealth (and bombs and mavericks seems to have a rvc of idk what for a single 2s6 to shoot down all 6 of them launched simultaneously at it) absolutely useless. Without any explanation or any workaround to actually make them work. Like…Dumb bombs? GL popping up to use them. Dumb missiles? hahaha yeah gl getting that close undamaged…

Tunguskas just wander around the map and between buildings and forest (making them quasi unlockable by tv guided mavs), shoot invisible missiles and sometimes pop up with markers like 5 km away from you. or pop up from behind a building, instantly launch at you from 2.5 km with wrong markers; the distance of the marker will just be a constant 2.4 km. And then youre just dead. 0 counterplay. They hit you going mach 1.2 perpendicular to them through the entire amazon rain forest at 20 m altitude. wtf is that srsly? Thats overtuned beyond anything.

Man thats some performance i can only dream of when im playing that thing myself in ground rb. AI (sorry SüperIntegillence) rly IS the future lol

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Gaijin already put an artificial delay between SHORADs firing letting you suppress them pretty easily

Shorads are which?
2s6 rly dont seem to have any delay…you can launch 6 mavericks at them at once, which is hard enough in jets that dont have a targeting pod and they still get intercepted. all of them if youre unlucky

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ITO’s, 2S6’s, rolands, Osas

They all do

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Weird then how can 1 of them intercept a mass spam of 6 mavericks from 5 km? Even if the first missile is for you and you dodge that last second the tungy is most likely still getting most of the mavs

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Slower missiles, more time for the delay to cycle

i mean sure, mavs are quite slow but then how tf do you engage a measly tunguska with those? u cant launch from further because (at least the mavs on the f16xl only get a track lock from like 6-7 km or closer) and you cant launch closer because then youll just be dead to an almost undodgeable 2s6 missile in headon. that sometimes seems to be invisible just for some extra spicyness.

Like 80% of the ordinance i used is just absolutely pointless and will get intercepted with over 90% success rate. and im not saying i want lobotomized one launch one kill conditions like in heli pve, but this is just dumb. You get launched by 3 different spaa systems at all times while trying to get a tv lock through the mav sight, and then 90% of everything that you do manage to get out gets intercepted?

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Anti-radiation missiles. 2S6’s are easy to handle with just a pair of LD-10’s for example, which are pretty average speed-wise

Another fun quirk Gaijin gave them is the AI is completely tunnel-visioned. If the 2S6 (or any SHORAD) fires at you, you can wait a bit, fire a missile at them, and instead of guiding the already launched SAM at your missile, they instead abandon it and launch a new one at it.

As long as you have missiles against them, they keep firing new ones and never at you.

Everyone else suffers on a sliding scale from completely useless to decently playable (but still painful) so the F-15E can enjoy an easy mode point and click adventure. GBU-39/53 wing pylons waiting room for another 8 bombs on the already most dominant NE plane lmao.

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I’m not sure if it’s just me but I’m having que times of 45+ mins and when i finally get in it’s a almost over . looking at the nations in que it’s like 25+ USA and less then 3 ppl for all other nations for ranks VII+. Can changes be made to allow USA to fight USA?

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The problem is the spaa. USA side gets ito90, russian side 2s6… very balanced

The SPA is ridiculous on both sides honestly every day I hope for a patch that turns down their aim bot abilities.

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You are aware that giving friendly fighters a better chance for escorting their own bombers turns into giving fighters a better chance to catch enemy bombers?

The defend a bomber reward should be exponentially higher and or fighters should earn a reward for every minute they are within the squad bonus zone of a bomber. The reward structure of Warthubder does not match the mission. Biggest rewards are given for diving on the first enemy seen, no matter how tactically stupid the move is.

And then you go to the bracket below that and the script is flipped. Roland 1 vs OSA whose missiles are faster, longer ranged, and undodgeable.

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Either Gaijin just does not care about balance and blindly implement stuff that looks right at first glance, is so incompetent that they think this is fair or both. They half ass shit just to say they did it without the afterthought that some things may be broken or need changing. They just keep chasing new shiny things and everything else is just abandoned until the community is in an uproar. Would help if they communicated a bit more clearly.

I think they did a Poll asking if there should be Asymmetric balance vs Total balance…Asymmetric won. Honestly I prefer it…having both sides with all the same AA and US, Ger, Ru vs US, Ger, Ru is Boring.

Yeah the Ai on the iTO could be tuned a bit…but lets be real the Kh31 makes even these iTO’s Food! Literally die more to players than them.

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54k? That’s it? You mean to tell me that I would have only gotten 8,600 RP if I had not used any boosters, despite the fact that I regularly pull 3x that for similar performance with 0 boosters on???


For reference, here’s a match where I did slightly better with only a 10% booster on. Oh and my team lost this round as well, so there isn’t even the winning bonus

edit: I just realized I accidentally replied to you instead of to the post. oops

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Why do you have such an intense vignette effect?