Wait to see if they will even be playable and not just AI controlled
They also might be special spawns just for NE, if player controlled
Wait to see if they will even be playable and not just AI controlled
They also might be special spawns just for NE, if player controlled
Long range AA seem to be placed very poorly on this one, hope those positions are temporary

At think by that time gaijin will add the MITL for the helis so i doubt we will even see the use of the DIRCM at the level we are seeing now,maybe against other helis AGMs but even so…at least my ahh on Z10M wont show my face up ever again
@BVV_d
I don’t understand why the whole psychosis with filling the whole map with SPAA/SAMs that are way too overtuned and bugged (tracking through mountains etc. , HAWKs for example never could counter missiles ) .
I mean ok , do it, if we are talking about them be counterable…but here those things just snipe you and especially because the MM is pretty match worse than even normal RBs , it doesn’t respect the armament a plane has AT ALL. I can’t see why it is even a possibility for a plane with only unguided weapons to play at 10.3 with uptiers to 11.3 , while you have planes in BR 9.0 having Stand-off missiles…
The mode needs balancing . RB matchmaker just DOES NOT work. There are planes that if you don’t play your BR just leave game ASAP, you literally can’t play. And that’s not a change for next month. It’s a change for “in the next 2 hours” .
Pretty basics. If anything implement SIM MM and then we may see for tuning. But for the moment as a temporary fix , SIM MM would work a lot better.
The nukes also need to get WAY more difficult to obtain. Like over 1000 pts for the big one and at least 600 for the small one. Or the escalation meter to be tuned differently and counter way more slow.
I do believe that is also a patchfix difficulty fix.
So before the “we will add” , maybe better …make this one playable …and then add. Because this we play now is open Beta…not exactly release.
Also. Another HUGE thing. People suicide dive in SPAAs and SAMs in bases so they won’t give kill.
At the very least make it to give assist in proximity , like when people crash. Or straightfoward kill.
It’s getting abused to hell that thing.
The trucks are m35/m54 series (very similar appearance) not sure about the others or the exact designation of the radar vehicle
Im just impressed it looks to be coming before the Su-57.
Thats assuming it actually changes anything of note of course
AI ITO-90M’s have always been like that, they have a super short burn time & can’t be flared/chaffed so it’s gg if one launches at you.
…… If it weren’t for the relentless harassment by carrier-based aircraft, I wouldn’t want to sacrifice nearly all my air combat capability just to launch anti-ship missiles. Instead, making them almost completely ineffective against countermeasures—like today’s long-range air defense missile sites—would probably be the most detrimental to gameplay experience
You act like it’s actually hard. I played the F-2A ADTW for a little bit in NE and doing anti ship duty is the easiest thing imaginable.