About Nuclear Escalation and the Bomber Damage Model by BVV_d

will other aircraft classes also be overhauled in the future? currently they are also very brittle like the bombers where.

Spot on, the SPAA is absurd, 2S6 everywhere and M163/ BMP being able to laser beam you out of the sky with insane accuracy is hurting the gameplay. All of the dumb bombs planes can carry and the AA being this tuned up is making them obsolete.

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i cant fly 20km away from an airfield going forward without meeting spaa

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sorry for out of topic

but naval coastall match capturing zone always guarantee win in short time
i think it a problem for most of frigatte and destroyer who have slow speed
by the time we reach the combat zone the match simply over
there is never happen in other mode
only in coastall
plss just fix ticket bleeding for coastall
how can we fight?

How about engage with the point I was making that the iTO is not crazy GOD Tier like people make it out to be vs the Kh31 especially at 13.7+, was not talking about CLEARING the WHOLE map of AA, the Clip is to show that the iTO can EASYILY be killed! I addressed the Ai aiming needs to be toned down guess you skipped that part?

please read the message above it too btw

when going head to head against a singular ito, you can easily win

but thats simply not the case when going against like 3 of them at depots, or just randomly being targeted by one of the convoy ito while dogfighting as it was not spotted.

This is why ito is so freaking annoying, honestly it was even worse before since you could not even target it with russian ARMs earlier lmao, even if you did it had like 100% interception rate

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So the best ARM in-game can deal with them. Great.

What about everyone else?

Most of my games are not short games…maybe I’m lucky

well that genuinely is shocking, most of my games end so fast due to ticket bleed it isnt even fun man.

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Last I checked the Blue side don’t fight the iTO…2S6 is even easier then that with just 88 C!

Depends on the nation. Ive been on redfor as Britian plenty of times.

Its usually US vs Soviets/China and everyone else is kinda randomly placed.

Actually dogfighted another GR4 the other day in a GR4, so its not even 1 nation per team.

Also, tbh, nation with the best ARM should probably be fighting stronger SPAA. That actually sounds kinda a reasonable method of balancing it IF the MM was hard locked to 8 nations vs 2, but that would create some MM issues

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image

hey @BVV_d can you fix the sl to rp ratio, its the same as ground rb and it has terrible rewards, this is with the SU30MKK and premium time, so even with premium the rewards are still lacking for 7 a2a kills, 90% activity and 15 ground targets destroyed, a majority of the rp (17k) came from the skill bonus for 5 or more kills

i go in sl debt half of the time

before nuclear thunder became permanent the rewards were so ass that once my sl bal went down to like 1k lmao and i couldnt play the game anymore

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{964D0C50-3D25-4D6C-864A-CEB8A5EBBE11}
half my rp came from skill bonus and winning

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Great news! I hope to see the bug of the missile’s premature explosion being fixed and the problem of the missile’s erratic maneuvers being resolved.

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tis a good time

Bombers were paper for 10 years, goated for 10 days, and then paper again?

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overperforming* for 10 days

it needs to be balanced

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The pendulum will swing again, and bombers will be paper, Gaijjin always fumbles balancing things.