About AH-1G weapons and loadout

Hello,

By default the AH-1G has grenade dispensers (M129). I can chose as secondary weapon the Mighty Mouse FFAR rockets or a 20mm cannon or 7.62 machine guns on the pods.
But why can’t I have a 20mm cannon on the front instead of the M129 grenade dispenser on the front + the rockets on the pods?Is it because this AH-1 version wasn’t equipped with like the later versions?
The result is that I am forced to use the M129 + other weapon.
Thanks for the answers.

The AH-1G only came with either 2x40mm grenade launcher or 2x 7.62mm Miniguns or (if memory serves me right) one of each mounted in the turret.

Only later Cobra variants had a “slimmed down” 20mm Gatling (with 3 instead of the 6 barrels of the Vulcan) in the turret.

Ok; Got it. I guess these 2 x 7.62 mm Miniguns aren’t enough to destroy enemy tanks and only for non armoured targets.
Too bad, I wanted to go tank busting with 20mm cannon…It will take me ages to grind the next variant of the AH-1 but I’ll get there!

Na, only tank busting you may do with the rockets, and the underwing Gatling to a certain extent (recoil makes aiming hard though).

Remember that the AH-1G was originally designed to escort troop-carrying UH-1’s and provide fire support for them. The tank busting role only came later.

because the turret is to small to mount it and there wasn’t enough room to store the 20mm rounds in a reasonable way to feed it to the gun the fixed that on the AH-1f

it mounted 2 of each

No, not 2 of each, 2 Miniguns OR 2 40mm, OR one of each, like here:

image

(“2 of each” would be 2x Miniguns and 2x 40mm at the same time, which was certainly not the case.)

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irl maybe but in game it doesnt let you do that it only gives you one or the other

I wonder: what is the maximum range of the Mighty Mouse FFAR rockets? It doesn’t say on Wikipedia.

I need to be damn close to be able to aim with precision.

If you want to see live action of AH-1G in Vietnam war here is a great Youtube video:

about 2-3 miles before they self destruct in game

It was at least supposed to come to the game with the ability to mix the minigun and the GL as was shown in the devblog from many years ago now.

Probably didn’t get introduced because of unintuitive controls, though I guess the keybinds do exist for it now so it could work (idk about back then, like 6 years ago). Would be interesting to see reintroduced.

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Yes, I start to remember that was something that was discussed back then.

Frankly, I see little usefulness of neither the Miniguns nor the 40mm in WT. Situations and targets where they may be of use are few…

It’s more useful for the heli PVE mode I guess, the minigun can be used against the recoilless rifle enemies with less munition and range constraint compared to only using the GL. But yes, for like GRB, not as useful.

grenades go brrrrrrr though XD (the firerate)

I’ve gotta say: I love the Cobra. Great mobility and firepower. Though quite vulnerable to enemy ground fire due to its relatively thin armour. Its great to fly!
I know I’ll never get the chance to fly in one of those in my life (I’m not in the US military) but I already flew in civilian helicopters and 35 years ago in a French Army helicopter and it feels good!

For me i had a lot of time where i wish i’d had both. because in Ground RB sometime you face a lot of aircrafts. So 7.62mm are very useful in that case. But when there are no enemy aircraft around 40mm are also very useful to preping the targets with grenades when you are out of rocket.

To OP you can use 1 of the inner pylon (it’s on the left side i think [ looking from pilot perspective])
to install 20mm M61 gun. Thus you have a makeshift air cannon. It is a fixed gun like gun pod though and you can’t turn it like the gun on turret. It still useful to have around.

Another things i remember is that FFAR rocket also has varies smoke color warhead and WP (willy pete). Which would be very useful for marking enemy position for your team or temporary cover certain area with smoke. Thus would make AH-1G and a lot of others helicopters has more utility for the team rather than trying to hit enemy and risk getting shot down.