- Yes
- No
Key Benefits:
- Tactical launcher placement behind cover with fixed firing direction.
- Prevents auto-slewing to targets, enabling fixed arcs for survivability.
- Boosts TADS mobility and strategic depth in single-player control.
Current Limitation
Multi-vehicle SAMs (USA/Sweden NASAMS 3 & US CLAWS, Russia Buk-M3, Japan Tan-SAM Kai) use TADS for locks/guidance and TELs for launch. TELs auto-slew tubes to locked targets, exposing them in open areas, misaligning behind cover (buildings/ridges), delaying fires, or hitting obstacles.
Proposed Feature
Bindable “soft lock” toggle (Ground > SAM Controls):
- Switch to TEL, position/orient (e.g., peek tubes sideways from cover).
- Press “Lock Orientation” - fixes azimuth/elevation.
- Return to TADS; locked TEL fires in fixed arc without slewing.
- “Release Lock” restores control (per-TEL, minimap icon).
Mirrors IRL remote-fixed setups for quick response.
Affected Vehicles
| Nation | System | Components |
|---|---|---|
| USA | NASAMS 3 | TADS + 2x TEL |
| USA | CLAWS | TADS + 2x TEL |
| Sweden | NASAMS 3 | TADS + 2x TEL |
| Russia | Buk-M3 | TADS + TELARs |
| Japan | Tan-SAM Kai | TADS + 2x TEL |
Why It Improves Gameplay
- Cover Use: Hide hulls behind buildings/rocks on maps like Sun City, Rhine, Cargo Port - fixed tubes trade traverse for protection vs CAS.
- TADS Freedom: Skip babysitting; scan/relocate radar dynamically.
- Faster Fires: No slew delays or misalignments.
Manual control stays optional.
- Fixes arc nerfs flanking/low-threat response.
- TELs are still some what vulnerable to bombs, but reduces the chance of being seen.
QoL for city/rocky maps.
Multi-vehicle SAMs already struggle in War Thunder’s top-tier air attrition wars but very much have extra struggle time with exposure. Fixed orientation adds for better defense.
Pain Points;
- Auto-slewing exposes TELs, prevents peeking from cover, causes delays/obstructions.
- TADS swaps leave radar vulnerable.
Pros
- Ideal for urban/rocky maps (Sun City, Rhine, Cargo Port) alike.
- IRL-aligned (NASAMS/Buk remote postures).
The major Con being: Wrong-facing risk: Which is still Player choice. Sideways launches affect lethality which can also affect player response if positioned wrong.