I just noticed that the order “AAA” doesn’t count the “severe damage” rewards when it is calculated making it reward significantly less than it used to.
Previously when you got a kill the game rewarded you 100% of the reward at once and the order would then x3 that amount of SL rewarded. Now the order only takes into account the “Finished off” reward which amounts to 20% of the total rewards for that kill.
I activated the order and got two kills within the time limit (“SU-7BKL” and “Vautour IIA IDF/AF”), the rewards for Severe damage amounted to 6384+6384=12768 SL while the rewards for Finished off amounted to 1596+1596=3192 SL. The order then gave me only x3 for the finished off resulting in 3x3192=9576 SL instead of 3x(3192+12768)=47880 SL as i would expect.
Have in mind that order " be the best" is also affected by the SD mechanic.
How?
If you play 1 vs 1 as last players alive and you kill a severely damaged aircraft (not all severe damages are clear visible) you just get the 90 points (Air RB mission score) for finishing off the last enemy - whilst your enemy gets 135 points mission score for getting killed.
Example (also March in the dev blog thread):
So currently you are forced to check the leaderboard if one of you dead team members has a +1 next to his air kills before you activate this order.
Not really a challenge, but unfortunately you see also a +1 if one of your dead team mates has severely damaged an ai plane. As ai planes were not counted as player kills it might be worth to think about shifting this +1 to ground targets in the leaderboard view.