“AA Spam Is Training CAS Pilots”

New players with premiums dont know what they are doing.

Some War Thunder players are playing sinds 2013.

Thats how many years of experience? Alot!

Problem now is that at high tier “air patrol” is hard to do because you get shot down by aa if you are not skilled.

While i think “air patrol” is the answer to CAS with limiting AA on the ground, this is not encouraged by the current system.

Too much AA on your team side makes you lose the match anyway.

Again a good example is RAF during ww2.

Meanwhile su25sm3/su30/su34/mi28nm/z10me/us ah64e are just wearing hazmat suit since day 1

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It’s not true that when you’re restricted and stuck in the same spot at the base the whole match because of the absolutely TRASH SHIT maps that Gaijin has in the top tier, how do you stop CAS when you’re playing on Ghost Factory? How the hell am I supposed to fight CAS if I’m playing on the map where I advance over Reno? Where the buildings block my radar, I have nowhere to go. I’ve been saying this for a long time, but nobody listens. The CAS problem also has to do with the maps, because the current maps prevent SPAA from doing their job. I’ll give you an example: on the Fulda map, which is the best map in the game, I had a memorable BUK match with over 8 kills in jets, because there I could hide my launchers without fear of someone being stuck at my spawn point 2 minutes into the match. That’s why I don’t even play GRB anymore, especially at high level, because of the map. But BVVD said that players, this bunch of kids, prefer small maps, and here we are…

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At least they are good food for CAS since most of them don’t know how to play with them :)

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“BMPT Spam is Training Tankers”

… …

Why not put the right thing on the first post?

100 is crazy. I agree that pure AA loadouts should be cheaper but a 14.3 fighter is much more dangerous for top tier CAS than an SPAA

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The issue is that majority of tankers never bother grinding air let alone fighters. And free tanks implementation already showed what players are going to get if they want free fighter/strike plane. You are pretty much doomed on free phantom with just one 20mm vs su25bm with 2 r73 and 2 r60m (they can still carry agms with that btw).

filtering CAS bot players is good news. however the fake bias missile allows more trash players to top frag still

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As opposed to spawning in an AA system off rip and… not supporting ground at all? or all the players that W key right into battle?

Im terrible at ground, but the second its air engagement im having fun again. I would jump into ground battles just to play CAP with an AAA environment!

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Ladies and gentlemen, we are witnessing the evolution of CAS players. Bro you aren’t Charles Darwin. Bro got killed by a good CAS player and now thinks the whole collective CAS community is evolving. I hate CAS with FnF missiles, but if it’s CAS who plays smart with dumb missiles/bombs respect in that.
All your points point to CAS needing to spend more time to position and maybe get 1-2 kills per run. This is still alot better then CAS hovering over the battlefield getting 5-6 kills. BTW I’m not talking about top tier CAS do don’t attack me, I hate KH38.

In effect, the addition of the Buk and IRIS-T has undermined air patrol as a viable role for casual players.

The maps are simply too small for large AA vehicles to maneuver, hide, or reposition effectively.

This disproportionately benefits highly coordinated “sweat” players while pushing out more casual players.

Air patrol used to be the main counter to close air support (CAS), giving average players a way to contest the skies.

With long-range, high-lethality SAM systems now dominating, that counterplay is essentially gone for casual players

— air patrol is no longer practical, and CAS has become much harder to challenge in a balanced way.

So this game favours good players and casual players are being pushed to play arcade or lower br.

The real losers here aren’t CAS players

— it’s everyone else.

CAS players are often better tankers than tank mains, because they have to earn their way into aircraft.

To get enough points for CAS, they already have to dominate on the ground first. That means they understand armor, positioning, and combined-arms play better than most.

They’re also usually the strongest AA players. To hunt aircraft effectively, you have to think like a pilot

— know flight paths, attack angles, and escape routes.

CAS mains live inside that mindset.
The result is a feedback loop: the players who master air power also end up controlling the ground and the counter-air.

And that reflects modern warfare: air dominance decides everything. Whether it’s jets, helicopters, or drones, whoever controls the sky controls the battlefield.

Ground forces don’t disappear — but they become support for air power, not the other way around.

I’m playing Black Hawk helicopter at 12.3 that doesn’t have FnF because its easy to get kills now because there is to much AA instead of Air Patrol.

It’s saturated, it easy now not harder.

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CAP is only impractical, because its still way too expensive compared to the new SPAAs and the rewards for playing CAP suck certified ass.
If Gaijin reduced the SP to spawn CAP by just a tiny bit more and made playing it actually worthwhile compared to air rb youd get a healthy amount of good pilots that enjoy RB air combat without spotting

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I actually kind of wish to learn how to do all of these cool things, but it’s really hard and I haven’t found any good guides on it, also really frustrating because all my guided munitions usually immediately lose track and just explode in the air instead of just following an IOG path

Like this?

Suicide drones in 12.3 hunting down CAS?

See 1 minute video:

https://youtube.com/shorts/SnQS27psT-A?si=joEa8OkUuX3LnhBL

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I have actually done that before against a KA-52 xD
but no, I meant CAS piloting, feels like I always get destroyed immediately no matter how much I try to hug the terrain, just pop up to quickly fire a missile or two and duck back into cover, I think out of over 500 mavericks less than 5% actually ever hit a target

meh, a single strela is already a pain in the ass. Nothing changed for me idk how ccs get so many aa free games

lol

Your observations highlight the evolutionary nature of gameplay in response to increasing challenges, a concept akin to biological adaptations. The adjustments in Close Air Support (CAS) strategies, as you mentioned, showcase a fascinating dynamic where players develop more sophisticated tactics to counteract the growing anti-aircraft threats presented in War Thunder. This natural progression towards more nuanced gameplay is evident in the various approaches you outlined, such as terrain-based tactics, decoy saturation, and improved ordnance knowledge.

These strategies underscore the essence of adaptability, driving players to hone their skills further and embrace complex maneuvers that reflect real-world combat tactics. The high-level tactics and coordination you described, from helicopter counter-AA tactics to late-game systematic AA removal strategies, indicate a shift towards more strategic and calculated play.

This progression not only highlights player innovation but also pushes the boundaries of competitive play within the game’s ecosystem, suggesting a more profound and rewarding experience for those willing to adapt.

If you’re interested, I can compile more insights or trends from the community or provide data on how these strategies are influencing gameplay across different levels. Would you like to explore further developments or gather a deeper understanding of community responses to CAS evolution?

Yes, i do sir. (LoL)