“AA Spam Is Training CAS Pilots”

Hear me out.

In nature, when an organism is exposed to poison repeatedly, it builds immunity.

War Thunder CAS is the same.

The more AA and SPAA Gaijin throws at us, the better we become at defeating it.
I’ve noticed I’m killing more anti-air than ever — and I’m not the only one. CAS content creators are getting more skilled, more creative, and more effective.

CAS isn’t being toned down — it’s evolving.

Why?

Because we’re being forced to adapt.
The strongest strategies right now aren’t even widely used yet. The players who do use them are dominating. Here’s what high-level CAS is shifting toward:

How CAS is evolving

  1. More patience and flanking
    Flying wide, coming in from behind or from unexpected angles instead of straight at the battlefield.

  2. Heavy use of terrain and cover
    Hills, buildings, trees, and valleys are now part of the attack path.

  3. Decoy saturation (high-skill play)
    Dumping 6–8 countermeasures to force SPAA to fire, then attacking low from a different direction with rockets or guns while they’re reloading or tracking ghosts.

  4. Helicopter counter-AA tactics
    Using rockets to intercept incoming SAMs, then striking back with AGMs.

This is difficult — but devastating when done right.

  1. Aggressive maneuvering
    Hard breaks, terrain masking, and last-second jinks instead of slow, predictable attack runs.

  2. Better ordnance knowledge
    Knowing exact seeker behavior, lock limits, splash radius, and guidance types matters more than ever.

  3. Terrain-based attack paths
    CAS now plays like a low-level strike sim — hugging the ground, popping up, striking, then disappearing.
    And the late-game reality
    By the last 25% of most matches, SPAA is usually sitting in spawn.

At that point, CAS turns into systematic AA removal — free dinner.

  1. Artillery + helicopter spawn-to-spawn strikes
    Smart players are coordinating artillery with helicopter spawns to delete AA before it can react.
    I’ve even gotten bored of fire-and-forget AGMs — I’m running laser-guided weapons just to make it more challenging.

CAS isn’t dying.

It’s becoming more technical, more lethal, and more rewarding the more Gaijin tries to suppress it.

Video example:
https://youtube.com/shorts/2JDz3e7P00E?si=xefDlJvdunELLOUz

Great that you like it, because I do too. I said a long time ago that CAS players would adapt and keep destroying everything. Only TO and SPAA players keep getting better and better tools, yet they still don’t know how to play and never did. The only thing they know how to do is cry on the forum that tankers are being heavily oppressed and that they “don’t have” the tools to fight back. It’s so funny it’s actually sad…

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We just don’t want to bro we like boxing, we don’t care your jiujitsu. You can train jiujitsu and play wrassling with your brother we are not interested in that and we don’t wanna know bro

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And that is why it is filtering brain dead CAS player and before multi sam vehicle were added they were easily able to do CAS and now i don’t see a lot of them. CAS situation might feel worse now due to the actually good CAS players that don’t turn their heads off are the one that are doing most of the CAS. Also this is just going to get worse as more modern NATO ammunition like AGM-158, AGM-88, GBU-53, Storm shadow, Hellfire longbow, FNF brimstone etc

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Like scraping the ground…

I’m seeing video’s on youtube of CAS pilots doing things like there professional aviators.

What needs to happen is Gaijin should increase “Air Patrol”.

Incourage War Thunder players to enter fighter planes and not sit in Spawn spamming missiles at bombers or Helicopters that won’t hit.

What needs to happen is Gaijin should increase spawn point for AA and lower fighter jets spawn points or make it equal.

Lets say an airplane fighter with air bullets and radar + heat seeking missiles cost 100 rp.

Make people choose air patrol more then AA.

Also this is so true.

They would have to lower SP for CAP loadout then. Also that would also only be possible if the player has completed air tree and at that point they would just do CAS as well. Also that would just lead them to spawn planes and just not support the ground force at all

Your analogy is not correct. I would say: why come to a kickboxing competition if you only know how to strike with your hands?

Create a training session with your own rules, where only hand strikes are allowed (custom match), and enjoy. Or adapt to what exists. Oh, sorry — TO fans and adaptation are two incompatible things.

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New players with premiums dont know what they are doing.

Some War Thunder players are playing sinds 2013.

Thats how many years of experience? Alot!

Problem now is that at high tier “air patrol” is hard to do because you get shot down by aa if you are not skilled.

While i think “air patrol” is the answer to CAS with limiting AA on the ground, this is not encouraged by the current system.

Too much AA on your team side makes you lose the match anyway.

Again a good example is RAF during ww2.

Meanwhile su25sm3/su30/su34/mi28nm/z10me/us ah64e are just wearing hazmat suit since day 1

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It’s not true that when you’re restricted and stuck in the same spot at the base the whole match because of the absolutely TRASH SHIT maps that Gaijin has in the top tier, how do you stop CAS when you’re playing on Ghost Factory? How the hell am I supposed to fight CAS if I’m playing on the map where I advance over Reno? Where the buildings block my radar, I have nowhere to go. I’ve been saying this for a long time, but nobody listens. The CAS problem also has to do with the maps, because the current maps prevent SPAA from doing their job. I’ll give you an example: on the Fulda map, which is the best map in the game, I had a memorable BUK match with over 8 kills in jets, because there I could hide my launchers without fear of someone being stuck at my spawn point 2 minutes into the match. That’s why I don’t even play GRB anymore, especially at high level, because of the map. But BVVD said that players, this bunch of kids, prefer small maps, and here we are…

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At least they are good food for CAS since most of them don’t know how to play with them :)

“BMPT Spam is Training Tankers”

… …

Why not put the right thing on the first post?

100 is crazy. I agree that pure AA loadouts should be cheaper but a 14.3 fighter is much more dangerous for top tier CAS than an SPAA

The issue is that majority of tankers never bother grinding air let alone fighters. And free tanks implementation already showed what players are going to get if they want free fighter/strike plane. You are pretty much doomed on free phantom with just one 20mm vs su25bm with 2 r73 and 2 r60m (they can still carry agms with that btw).

filtering CAS bot players is good news. however the fake bias missile allows more trash players to top frag still

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As opposed to spawning in an AA system off rip and… not supporting ground at all? or all the players that W key right into battle?

Im terrible at ground, but the second its air engagement im having fun again. I would jump into ground battles just to play CAP with an AAA environment!

Ladies and gentlemen, we are witnessing the evolution of CAS players. Bro you aren’t Charles Darwin. Bro got killed by a good CAS player and now thinks the whole collective CAS community is evolving. I hate CAS with FnF missiles, but if it’s CAS who plays smart with dumb missiles/bombs respect in that.
All your points point to CAS needing to spend more time to position and maybe get 1-2 kills per run. This is still alot better then CAS hovering over the battlefield getting 5-6 kills. BTW I’m not talking about top tier CAS do don’t attack me, I hate KH38.

In effect, the addition of the Buk and IRIS-T has undermined air patrol as a viable role for casual players.

The maps are simply too small for large AA vehicles to maneuver, hide, or reposition effectively.

This disproportionately benefits highly coordinated “sweat” players while pushing out more casual players.

Air patrol used to be the main counter to close air support (CAS), giving average players a way to contest the skies.

With long-range, high-lethality SAM systems now dominating, that counterplay is essentially gone for casual players

— air patrol is no longer practical, and CAS has become much harder to challenge in a balanced way.

So this game favours good players and casual players are being pushed to play arcade or lower br.