But the gun Weakspot is easier to hit from a longer distance and it kills three out of four crew members, destroying the vehicle. And I don’t know why you are thinking that the cupola weakspot is more reliable.
Just like the cupola shot, it is just the protection analysis being trash.
Not really. They are equal. Plus it can easily be messed up by volumetric, or the player moving the gun.
See reasons above.
Assist and capture points are important as well.
But kills are the most important
No capture points are and for example ten assist are more important than one kill.
“As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles…”
What does count more? Three caps or three kills?
You can have 3 caps and no players on Your side to defend them ;)
You can have ten kills but still loose because you don’t have a cap while it’s less likely the other way around.
And You can have a cap and still lose because You can’t protect it
Most battles are won by the caps not the kills. The kills are important but caps are more important.
You can’t defend/take a zone without killing the enemy
Yes but you also can’t kill a vehicle without damaging it and damage isn’t more important than kills.
Again.
Without killing the enemy You won’t be able to win
And you won’t kill the enemy without damaging him
If You damage the enemy without killing him, he is still a threat.
If you kill an enemy but don’t get the majority of the caps you still loose.
So You failed in killing enough enemies.
- I don’t get your logic in this reply.
- You forgot to stat shame my aa stats.
- Kills are the most important thing in game, not my words but Gaijin:
"“As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles…” - So You are not well?