HERE IT IS LITERALLY Post nr 8 in this very threat.
Take it up with him and not me.
Holy hell. whats wrong with you people.
HERE IT IS LITERALLY Post nr 8 in this very threat.
Take it up with him and not me.
Holy hell. whats wrong with you people.
but its not even talking about what you are since he was referring to how spaa in heli pve can aimbot you through cover (not shooting through it directly but aimming and shooting at you through cover (rounds go over terrain due to the ai accounting for bullet drop)
did you eat drugs
Skill issue, cope harder CAS player
TOWs
12km range
Aight that made me chuckle
are you sure?
omg helicopters suffers in ground battle bro
In cases of low cloud cover (around 500m, very common currently) aircraft inside the clouds are completely unable to see in any direction. Yet, SPAA and other ground observers can easily see planes silhouetted against the clouds, from far away too. It’s especially an issue in mid tier ground RB.
This is reasonably accurate though. Radar should be largely unaffected by clouds
You are correct about radar. Although it does have some effect, and most notably, there is no clutter in the radar picture in War Thunder at all.
What I am talking about, however, is observation in the visual spectrum. The behaviour here is unrealistically inconsistent between air and ground perspectives.
10km range
which is more than hellfire
and thats not including how the hellfires messed up flight profile makes it not actually hit 8km shots unless target is stationary and the heli is way above it
I think the solution is just to remove inclement weather. It’s fun for no one, just like night battles.
That was years ago…
Hellfire:
Specifications
Function | Precision air-to-ground anti-ship missile |
---|---|
Wingspan | 0.33 metre |
Length | 1.63 metres |
Range | 8 kilometres |
Speed | Mach 1.3 (1,600 km/h) |
[
](https://www.navy.gov.au/capabilities/weapons/agm-114n-hellfire)
Vikhr:
The missile is designed to engage vital ground targets, including armoured targets fitted out with built-in and add-on explosive reactive armor, at a range of up to 8 km when fired from a helicopter and 10 km from fixed wing aircraft
When did this patch happen I’veen playing the Mi-4 since launch and the Falanga has always had a 4km max range, same with Heli SS.11 having a 3.5km max range (and in order to hit the 3.5 km max range your heli needed to be moving quick when it launched).
Can you please show me the basis of you Mi-4 8km max range as I’m very curious to see the evidence.
my stormer AD that wont even work in the clearest and bluest of skies
The forum is a joke.
Wow, CAS isn’t able to see the entire map and has to deal with modern AA?
That’s… Good actually! Wow! CAS can’t just sweep ground anymore!