A6M zeros are overtiered honestly (poll)

I play all 3 of the games so…

I think having to spend 15 minutes in a dogfight and getting multiple bursts on a 109 to finally force it into the ground while 1-3 of his shells will kill you is somethng that would not work at all in War Thunder.

That’s basically the experience you would have to face when you fly American main using 50cals excluding the late M20 belt, and sometime even with it.

Damage inflation caused by compromising player’s calls often tune up people’s taste.

Back 201x, a spark montage would often consists of clips that at least ten 20mm hits, and sometimes 50 and 100 rounds been spent without having the kill. Or with MK108 that causes fireballs all over the places without any damage. That sometimes surely related with DM bug and internet trouble.

In nowadays, I often see spark montage that the guy just cries out because he landed a single 20mm on a spitfire and only crippled its wingtip.

In early days the DM was pretty primative compared with nowadays, with Gaijin keeps refining aircraft DM, I think the damage inflation should be stopped.

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The damage model hasn’t been refined. It is still basically the same hit point = stuff falls off system that dates back to BoS. The tail-cut lose animation is older than Jeffery Epstein’s victims.

Prior to 2020 there was few planes to have DM on stabalizers, the elevator would came off on both side if been crippled. Even earlier, prior to 2015, you would only see DM as both wings/ engines/ fuse and tail, with few subdivided parts,and it was rare to even see a case of tail-cut lose. Nowadays, most airplanes are capapble to have single side H-tail break off and V-tail break off, with combined FM been implemented to simulate the loss of tail volume and reduce in stability on certain directions. Some adjustment on fuel tank was also made, most notably, the “inert gas neutralization” on Yaks.

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You’re right it’s not enough to take off wings, set enemies on fire, and take out their pilots in just a few hits while having like 3x the gun and ammo count of cannons

buff .50s NOW

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It really was my experience when I played .50 some days ago. Just destroying wings with fire all tanks and engines make it burning from one hit. 20mm never doing so good incendiary effect when destroying targets

And funny that it does more explosive damage than “one shotting” Ho-103 with HEI rounds

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if you have that problem you should try to get better aim
esp the 109dm is notorious for being quite weak
its in fact so weak that one yellow wingtip makes you totally inoperable in a turnfight
yes there are some planes that just eat shells while not having a problem still dogfighting
but the 109 is not one of them
this is just a bad example

With more ammo, better ballistics, and gun count too! They’re only held back by american planes being way too fat.

he’s talking about IL-2

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oh mb
why are we talking about this on wt forums on a thread about the zeros
lol?

IL-2 was brought up earlier in this message

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You don’t understand man, in all these clips you were lucky to hit something important!
(you totally didn’t have to simply aim with your crosshair like in any other plane)

Absolutely anemic guns

Poor F8F suffers

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clearly these were just lucky hits

when I shoot people almost nothing happens

[video with the worst aim you’ve seen all month]

.50s are underperforming!!!

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You didn’t light up that 185, M20 is underperforming!

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should be 1.0 just cuz of guns smh smh

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Here. Please watch this video and tell me what I need to improve on.

Do you think setting .50 cal damage similar to Il-2s damage would be a good thing? I would argue it wouldn’t work at all in WarThunder.

^^