Recently, a high-powered weapon like Amram came out
But it’s common for weapons like Sparrow to still be used in the same space as them
It’s very hard like the F-15A meets the Typhoon and people can’t play because they’re unilaterally beaten, so their popularity goes away and they don’t burn
Here’s my suggestion
We suggest that you enter the game by distinguishing between a fuselage with a self-tracing missile such as Amram and a missile that requires guidance from a mother ship such as Sparrow
Of course, there will be loopholes in this proposal
But I think that if we introduce this as part of the equipment, we can definitely improve the current aviation war
Of course, it would be nice if you could tell me if there was anything lacking
currently you can only see 4 typhoon/rafale/F-15Es in a 13.0, below that are airframes you are just as capable as but equipped with fox-3s so realistically all you need to do is learn how to play around the lack of an ARH missile and target players above the furball and unable to kinetically dodge your sparrow
I know exactly how to respond to it, but what if anyone else doesn’t know if they can? And that BR is not popular, that’s why I’m paying attention. It’s not my problem, it’s the problem with this game
I agree that there is heavy compression at top tier but i don’t think seperating Fox-1 carriers from Fox-3 ones is the answer, since an F-15A can more than handle it’s own against vehicles like the Ja-37DI or AV-8B+ at it’s own BR, the issue is that without extending the BR ranges higher, there will always be the unpopular BR (used to be 12.7 when the highest BR was 13.7, and so on…) at top tier simply due to how the uptier mechanic works
I propose a system of discrimination based on [REDACTED] instead
Oh, I see. Then there’s nothing I can do about it. I hope Gaijin increases the BR quickly
Thank you for your opinion