A Proposal for Implementing Post-WWII Strategic Bombers

It wouldn’t be slow… 1000kph with an air spawn no less.

and i propose people just take these birds to sim where they already work

or gaijin gives RB EC

i would say just add it as another game mode

At 15km maybe, below that it will still be slow

Standard cruising altitude is 30,000 feet.

Even then, how is a B-52 supposed to survive the hours it will take to get to 9km?

Hours? lolwat?
It has 8 engines supplying a total thrust of 136,000lbf.
Minimum fuel would be 93659 pounds, with an empty weight of 185,000 pounds, and a 4 base load of 20,000 pounds.
0.4554:1 TWR.
In comparison, B-57B has a loaded weight for 1 base of bombs of 18500kg
With a total initial thrust of 6300kgf, its initial TWR is 0.34:1.
B-52 will climb better than B-57B with a larger base load while going faster. It could be 8.7 - 9.0.

The B-57 is used how all viable bombers at the BR are used: using your spawn altitude as excess energy as you fly as fast as possible to the base before you die. If you survive the first pass, go back to your base and stay on the deck and try to bomb again. The B-52 is not going to be able to go fast enough that way, nor does it have the climb rate to get to “safe” altitudes.

It should be 8.0 max.

Literally goes faster than the B-57 and climbs faster too.

If it’s at 8.7-9.0, it will face radar-guided missiles that will snipe it out of the sky from a large distance.

Hence the balancing issue.

It goes faster in a dive to the deck than the B-57B? The same B-57B which reaches its maximum speed of 598 mph at 2500 ft, whereas the B-52(H) reaches its top speed of 639 mph at 20,700 ft? The same B-57B which has a much lower drag area than the B-52(H)?

Chaff my man.

@SpeclistMain1
Swept wings will alleviate the increased front surface area of the B-52.
How much? Time will tell.

Swept wings alleviate some downsides, not all. A bomber that reaches its top speed near the deck (and can therefore use its spawn altitude as an advantage) will always be better than a bomber that must climb the whole game to get to altitude. Therefore, it should be 8.0 max.

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They’d need to buff bomber health because a single 20mm can sheer their wings off or instantly kill the pilot from the back…

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Do you people even hear yourselves? They haven’t fixed bombers in ages! They are literally useless at high altitude due to the fact that their primary target - bases - remove zero tickets, the slightest fart of autocannon fire from a fighter will tear off your wings, tail, kill your pilot and light you on fire before touching off your bombs, and their defensive guns are borderline useless with spread that can be measured in postal codes. I’ve heard of a pie in the sky dream, but this is ridiculous, even for warthunder.

Unless gaijin does it’s job and fixes something that’s been broken for nearly as long as the game has existed, then frankly, we will never, ever, ever get strategic bombers that are even borderline useful. These are going to be free SL for anyone with an AAGM.

Seriously, think about it with all that we know of Gaijin’s track record - especially through 2023 - and with how bombers are in game right now. Do you people honestly think that there’s a fly’s fart of a chance in the wind that these could ever possibly be viable?

(BTW, I’m posting here since I was redirected from the most recent news of Strategic Bombers; this post here. Strategic Bombers coming to War Thunder? )

I welcome every idea, but for … unfortunately … for jet strategic bombers, I think that the maps in this game are not ready …
The bomber escort mission ( B-17_Guardian Angel ) is already here as an occasional event … and I’m not entirely sure that players would enjoy playing it for a long time …
It could definitely be done on large maps, in RB EC mode, something with it, but there would have to be interest in giving it to pilots who primarily play airplanes …
The game is already openly heading towards ground mixed battles as the main game mode and the air modes are already on the sidelines, like a grinding hell ball for a few minutes…


A dedicated bombing mode would be a great addition to the really old fighter TDM mode.

i’d like to propose an idea for strategic bombers beyond ww2 that will encounter air to air missiles, an escort group is used, consisting of 2 or 3 jet fighters with simple features, flares, chaff etc, when you spawn in with your bomber, so to do the escorts, like the TADS spaa group, but you dont choose when they spawn in. you can designate targets up to a certain distance away and theyll automatically work to take them down or just keep you up using missiles, flares/chaff, or any other methods. and like with the TADS, you can switcxh between aircraft, risking your plane by leaving it unattended as the escorts wont do anything unless you are controlling the bomber.

A lot of players want big jet bombers …
NO, for these maps.
The ECM/RWR game technologies that these bombers carry for their protection would have to be developed, the whole thing would have to look different…

They wouldn’t be much use in ground battles, strategic bombers, they are not built for CAS, although there have been some attempts historically and they turned out badly…

They would have some use in naval battles (anti-ship missiles launched from a distance …)

With bombers it’s in the game, mainly about patience, it’s not a quick grind…

If you want a more demanding flight game, then either WT Air Sim, or other games that are on the market, I don’t see any other option…