I was thicking of it as some kind of new mission mode not a whole new event
But if it’s going to contain planes, ground vehicles, naval vessels, and helicopters controlled by players, how would one get into the match through the central “To Battle!” button? Air Realistic? Ground Realistic, Naval Realistic? Any one of them? That’s why I said that kind of mission would not be in random battles, as it couldn’t be classified as just one of those.
Also, I did not mean to imply a whole new event with a news announcement and everything, but rather a mission type under the “Events” tab (the same place Simulator Battles and EC are accessed).
This sounds really fun, i would like to see it in the game, but sadly i doubt gaijin will implement it
Just implement them in the existing game with separate BRs for ground and air…
That…doesn’t solve the problem. The issue isn’t giving them a good BR to fit both modes, but rather balancing them within each mode. The reason for this new mission type is because current ARB random battles do not well suit bombers like the B-52, as they cannot be balanced in any way to make them effective without being overpowered.
Consider the B-52. It is too fast and carries too heavy a payload for sub-AAM BRs. But if its BR is raised into AAM regions, then it is pointless, as it can be shot down by AAMs, both heatseekers an radar-guided, from well beyond the range of any defensive gunners it may have (if it even has any, since most B-52 variants had no defensive gunners). This is the dilemma.
The GBU only B-52 can be ~8.3 in air RB and be balanced, as it can only take out 3 - 4 bases.
But it would be a big and slow (relative to enemy fighters) target, and unlike the Tu-4, it wouldn’t have a gimmick in defensive armament, either possessing only a single tail turret with a Vulcan (I believe) or no defensive turrets at all. It would almost never survive at that BR for long enough to reach the enemy bases.
In addition, the proposed gamemode is so that such bombers can be implemented with full historical payloads, at least of conventional bombs.
It wouldn’t be slow… 1000kph with an air spawn no less.
and i propose people just take these birds to sim where they already work
or gaijin gives RB EC
i would say just add it as another game mode
At 15km maybe, below that it will still be slow
Standard cruising altitude is 30,000 feet.
Even then, how is a B-52 supposed to survive the hours it will take to get to 9km?
Hours? lolwat?
It has 8 engines supplying a total thrust of 136,000lbf.
Minimum fuel would be 93659 pounds, with an empty weight of 185,000 pounds, and a 4 base load of 20,000 pounds.
0.4554:1 TWR.
In comparison, B-57B has a loaded weight for 1 base of bombs of 18500kg
With a total initial thrust of 6300kgf, its initial TWR is 0.34:1.
B-52 will climb better than B-57B with a larger base load while going faster. It could be 8.7 - 9.0.
The B-57 is used how all viable bombers at the BR are used: using your spawn altitude as excess energy as you fly as fast as possible to the base before you die. If you survive the first pass, go back to your base and stay on the deck and try to bomb again. The B-52 is not going to be able to go fast enough that way, nor does it have the climb rate to get to “safe” altitudes.
It should be 8.0 max.
Literally goes faster than the B-57 and climbs faster too.
If it’s at 8.7-9.0, it will face radar-guided missiles that will snipe it out of the sky from a large distance.
Hence the balancing issue.
It goes faster in a dive to the deck than the B-57B? The same B-57B which reaches its maximum speed of 598 mph at 2500 ft, whereas the B-52(H) reaches its top speed of 639 mph at 20,700 ft? The same B-57B which has a much lower drag area than the B-52(H)?
Chaff my man.
@SpeclistMain1
Swept wings will alleviate the increased front surface area of the B-52.
How much? Time will tell.
Swept wings alleviate some downsides, not all. A bomber that reaches its top speed near the deck (and can therefore use its spawn altitude as an advantage) will always be better than a bomber that must climb the whole game to get to altitude. Therefore, it should be 8.0 max.