A moment of silence for the Strela

I don’t see what that has to do with the Strela.

You said:

so, I have told You that there is more air vechicles who can destroy Strela from outside of its effective range.

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Guessing your talking about the A-4E Early with AGM-62A Walley I at 8.7? So far only the US and Israel have them and I took them down with Type 93. So many don’t pay attention due to looking for targets as they get closer. What’s their max range? Cuz I have yet to see one far away from its range.

EDIT: without Type 93, if F-4E is used at downtier 7.7 then im stuck with using just the Kikka & with no Radar SPAAG which has happened. Then again, I don’t have a 7.7 line up so will hardly happen. Most of the time Radar SPAAG will always be with me and R2Y2 is mainly used to counter that jet or any jet with that kind of weaponry until I have the Type 93 in my line up. Strela did the same, but now that it’s 10.0, Gaijin needs to add a SAM equivalents to the Type 93/Ozelot with 10G missiles in order to be in the 9.0 range.

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And you have been told that maximum range is not the number one defining feature.

The best counter for CAS will always be a fighter of your own. It’s meant to be “realistic battles” after all.

I’m not talking about maximum range but effective one. Just because most players don’t understand how game works and that they shouldn’t fly in a straight line doesn’t mean that strela is OP at 10.0.

If an air vechicle can fly outside of the SPAA effective range and destroy the said SPAA and other ground units, it means that SPAA is not effective enough.

We are talking about Strela here.

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thats overkill, 10.0 is fine where its at and still capable.

Technically, they have a glide ratio of about 20:1 so is limited by the altitude at the time of release. and can erroneously lock onto the ground at something like 20km, but will lock onto vehicles at 6km i think.

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I would need to test it out really, as I mostly used ATGMs for close combat ;)

Every aspect of the game is balanced around what the average player does, at least according to GJN. You might as well complain about that policy.

Wrong, that’s not how SPAA or the game is balanced.

You’re crying about CAS vs SPAA dynamics, actually.

I’m always talking about what can be done.

So tell me how is that wrong?

By pointing out things and providing evidence for that?

lmao, You are the one crying about Strela being OP and being wrong about the range from which weaponary of air can be shoot from.

Just because You can’t fight it, doesn’t mean it is OP.

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Maybe more importantly, the Strela showed just how over-BR’d most of the other SPAAs generally are, and what War Thunder would be like if SPAAs really were intended to be an effective counter to planes.

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Just because you believe SPAA/CAS should be balanced by max effective range, doesn’t mean GJN have ever said or implied that is the case. Anyone with a fully functioning brain can see that is not how SPAA and CAS is balanced.

I was wrong about the 65Bs because I don’t have the premium A-10. Which is a premium vehicle and naturally pay2win. You can’t replicate those shots with the 65D on the a-10 late.

I’m confused, weren’t you just saying that the Strela isn’t OP because there are CAS that can hit it from outside its effective range?..“just because you can’t fight it, doesn’t mean it’s OP!”
At least keep consistent to your arguments.

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But antone with a fully functioning brain knows that balance require both of the vechicle to be able to shoot at one another from the same range.

If I do that, will You just agree with me in the case of Striela? Then what about guided bombs?

And where in this discussion I was talking about CAS being OP? I’m saying that things are unbalanced and they are (have already proved it with videos).

I said that Striela is not OP because it can be destroyed from outside of its effective range.

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Except that is not the case? By that logic every single SPAA without missiles is underpowered.

Like I said, I have no objection to the American pay2win vehicles going up/having their loadouts changed.

So CAS isn’t OP, it’s just unbalanced?..

The Stormer HVM is at 10.3, and even when it worked it only had a range of 7km. For the last four months it has had an effective range of 0 against jets. Sometimes it decides to register hits against helicopters. If that is 10.3, no reason for the Strela to be below it. The Strela also completely outclasses the LAV at 10.0.

We are finally getting somewhee.

So it should be done to many vechicles.

Finally reading what I have said. Someting unbalanced is not always OP, especially when we are talking about both clases of vechicles.

air vechicles in ground RB are not OP as they can’t do as much as ground vechicles can but they are unbalanced as they can destroy ground units from a dinstace where they can’t defend themself against them.

Just because vechicle ‘x’ is overtiered doesn’t mean that others should be too.

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Thankfully the developers do not share your opinion of how SPAA and CAS should be balanced.

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Sounds to me that all of the current British SAMs are more well suited for Anti heli than jets. Especially the Stormer based on videos i seen. British are still lacking fire and forget SAM like Strela, Type 93/81, Ozelot etc…hopefully the British receives one soon as it is a needed type of vehicle.

And we are getting SPAA that can’t defend against air… great.

Next time You just want to say that You like when things are unbalanced and air is dominating, just say it.

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It irks me seeing certain individuals using the stormer as an example as to why the strela deserves to be moved up when the stormer in a working state is far more capable than the strela.
The only reason the strela is currently better than the stormer is because the stormer is actually likely the most broken vehicle in the game so it’s a moot point.

BR isn’t based on projected future performance, outside of occasionally when reload / shell / ordnance selection is revised but that normally occurs when it would otherwise be moved downwards.

I’m sure if the Stormer ever becomes functional it may move around a little.

SPAA systems & CAS / CAP should probably be balanced around the equilibrium, where CAS gets a choice to either go after said systems or Targets, the reward for prioritizing them is to be otherwise unmolested and be able to attack targets of opportunity.

SPAA should serve as a backstop threat to encourage ordnance employment, or take advantage of an aircraft’s split focus due to Fighter CAP.

The reason CAS is in GRB is because most maps have exploitable power positions that take concentrated effort and concentrated teamwork to defeat, which is often untenable (take Domination mode on Port Novorossiysk for example ), and so to avoid stagnating maps due to their design, need some way to deal with that.

And as can be seen with World of Tanks, going the Arty route comes with its own set of problems.

The key thing I think needs to happen is to rebalance ordnance & clean airframe costs, to encourage varied ordnance and reduced loadings as a viable SP investment, for example.

Anti-Radiation missiles can only impact radars equipt vehicles, so shouldn’t cost much more then Iron bombs, they also take up a station that can’t be used for utility stores (e.g. Fuel / ECM pods etc.), or other ordnance. Later models (e.g. HARM, ALARM, AARGM etc.) also help minimize exposure risks.

My key point is that wining should require a varied team composition so having SPAA completely shut down aircraft, if it ever got that bad would only cause things to snowball, and be far more map dependent.

The Strela in this instance is was at too low a battle rating in my opinion since IR SAM’s are supposed to be best employed using ambush tactics , and as a last line of defense. not as a main element of said defense. Though I do feel that having Static spawn locations and the fact that average pilot not being very good certainly contributes to its apparent overperformance.